Page 1 of 1

Q-Zandronum 1.3.4

Posted: Fri Feb 03, 2023 10:06 pm
by geNia
Q-Zandronum 1.3.4 has been released!

You can get the engine build from Q-Zandronum website
  • Ring out death now properly displays the death message
  • Fixed LMS enabling warmup mode after every round
  • Fixed Second Jump velocity formula when moving diagonally
  • When a client joins, the server sends information about all items players carry
  • `+NOMORPHLIMITATIONS` now also keeps player velocity and pitch
  • Added `+ABSOLUTESECONDJUMP` player flag that makes second jumps set velocity instead of adding to it

Re: Q-Zandronum 1.3.4

Posted: Sun Feb 05, 2023 3:08 am
by mattbratt11
Are you open to questions?
If so, I have one if you like.

Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.

Re: Q-Zandronum 1.3.4

Posted: Sun Mar 05, 2023 12:34 pm
by ddtankbr23
Windown Xp Support?

Re: Q-Zandronum 1.3.4

Posted: Wed Apr 19, 2023 12:00 am
by geNia
mattbratt11 wrote:
Sun Feb 05, 2023 3:08 am
Are you open to questions?
If so, I have one if you like.

Does this port run Vanilla Doom, or is this port QCDE Exclusive?
If the latter is the answer, I heard it only runs with QCDE, not vanilla.
Sorry for answering this so late, I don't visit this forum often enough. I am usually available in Zandronum and QC:DE discords.

Anyway, the Q-Zandronum source port is based on Zandronum 3.0 and can still run any mods and vanilla games that 3.0 could run. It also has a few Zandronum 3.1 and 3.2 features as well, but it's mostly it's own thing now and doesn't usually run mods made for 3.1.

Re: Q-Zandronum 1.3.4

Posted: Wed Apr 19, 2023 12:01 am
by geNia
ddtankbr23 wrote:
Sun Mar 05, 2023 12:34 pm
Windown Xp Support?
I never tried running it on Win XP, and I don't think it will work