You can get the engine build from Q-Zandronum website
- When changing the map, the game will wait for 5 seconds before starting the countdown
- Added level 13 for the `screenblocks` cvar, which turns off all HUD elements, even the console text and background. This is useful to make screenshots and record frag movies.
- Removed the `You fragged #` and `You were fragged by #` console messages because there already are obituary messages.
- Removed the `pos` command because there is a `idmypos` cvar for that already.
- Fixed the server not notifying clients about `FastProjectile` disappearing in the sky.
- Fixed ledge climbing setting velocity to `JumpZ` even if it was lower than that.
- Fixed `+ELEVATORJUMP` not working for second jumps.
- Backported `A_SetSize` from GZDoom.
- Calling `A_SetSpeed` on server now sends an update to clients.
- Rail attack trail actors inherit pitch from attack pitch.
- Reverted automatic options centering because it breaks more stuff than it fixes.
- Fixed 0 offset coordinates for weapon sprites not working.