Q-Zandronum 1.3.2

All released Zandronum builds

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geNia
Developer
Posts: 9
Joined: Wed Sep 30, 2020 7:39 pm

Q-Zandronum 1.3.2

#1

Post by geNia » Mon Jan 16, 2023 2:16 am

Q-Zandronum 1.3.2 has been released!

You can get the engine build from Q-Zandronum website
  • When changing the map, the game will wait for 5 seconds before starting the countdown
  • Added level 13 for the `screenblocks` cvar, which turns off all HUD elements, even the console text and background. This is useful to make screenshots and record frag movies.
  • Removed the `You fragged #` and `You were fragged by #` console messages because there already are obituary messages.
  • Removed the `pos` command because there is a `idmypos` cvar for that already.
  • Fixed the server not notifying clients about `FastProjectile` disappearing in the sky.
  • Fixed ledge climbing setting velocity to `JumpZ` even if it was lower than that.
  • Fixed `+ELEVATORJUMP` not working for second jumps.
  • Backported `A_SetSize` from GZDoom.
  • Calling `A_SetSpeed` on server now sends an update to clients.
  • Rail attack trail actors inherit pitch from attack pitch.
  • Reverted automatic options centering because it breaks more stuff than it fixes.
  • Fixed 0 offset coordinates for weapon sprites not working.

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