If everything is okay with this build and we don't have to make anymore changes, we'll move forward with the final release! Happy testing everyone!
Here is the full Mercurial changelog:
Code: Select all
changeset: 10731:ffb075a80926
user: Sean Baggaley <me@drinkybird.net>
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable
changeset: 10732:58ea7b4323b6
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen.
changeset: 10733:09dc59d3b5fb
user: Torr Samaho
fixed a GCC warning
changeset: 10734:bba433aeddae
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script.
changeset: 10735:52c95f097d24
user: Adam Kaminski <kaminskiadam9@gmail.com>
Added a sanity check to ensure that a team's carrier is still a valid player.
changeset: 10736:e621cccd7a0e
user: Torr Samaho
fixed another GCC warning
changeset: 10737:3147116cf3a2
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed color codes appearing in the hostname when the server was minimized in the systray.
changeset: 10738:4b053a8fb9c6
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed players feeling jittery while jumping when the skip correction was enabled.
changeset: 10739:1106f2a4c6ed
user: Adam Kaminski <kaminskiadam9@gmail.com>
The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored.
changeset: 10740:e251d09a4695
user: Adam Kaminski <kaminskiadam9@gmail.com>
The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player.
changeset: 10741:1132d04456c5
user: Adam Kaminski <kaminskiadam9@gmail.com>
The server now only restricts playing certain sounds while backtracing a player.
changeset: 10742:82135ae9c4e0
user: Adam Kaminski <kaminskiadam9@gmail.com>
Let clients always send backup commands even when the skip correction is off.
changeset: 10743:669df2dc2c65
user: Adam Kaminski <kaminskiadam9@gmail.com>
Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence.
changeset: 10744:a3115fc55f31
tag: tip
user: Torr Samaho
Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems.