Zandronum 3.1-alpha-211003-1951

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Torr Samaho
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Zandronum 3.1-alpha-211003-1951

#1

Post by Torr Samaho » Sun Oct 03, 2021 8:52 pm

Kaminsky and doomjoshuaboy have been busy testing and fixing bugs, so that we have a new beta build for you! Please leave feedback. We have some reports where we need more input, e.g. related to "smooth_mouse".

Here is the full Mercurial changelog:

Code: Select all

changeset:   10584:97ab6ee6dbb3
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Changed how GetCurrentGamemode returns the name of the current game mode.

changeset:   10585:05131dc588c3
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Make sure any changed flags belonging to "lmsallowedweapons" get printed as well.

changeset:   10586:24ddab986b50
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Fixed serverinfo CVars not being changed correctly if they were entered as custom parameters on the command line.

changeset:   10587:835a51291420
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Reduced the weapon sway by half. This should make it feel more realistic.

changeset:   10588:baedd0a98ce2
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Fixed the crosshair from disappearing if the player used the chasecam cheat while spectating.

changeset:   10589:17e3fbbe08d8
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Fixed the scoreboard not displaying the deaths column in game modes where players earn wins.

changeset:   10590:ae74fa3c316b
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Replaced COLUMN_POINTSASSISTS with COLUMN_ASSISTS.

changeset:   10591:7dc1a64b82f9
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Moved COLUMN_DEATHS so that it comes after COLUMN_KILLS.

changeset:   10592:2684d30ee6be
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Removed COLUMN_MEDALS, which wasn't used anywhere.

changeset:   10593:93a2d72f2a22
user:        Adam Kaminski <kaminskiadam9@gmail.com>
This check should be added to DLevelScript::ThingCount too.

changeset:   10594:605f009f57b3
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Fixed the activator's target and master pointers in GAMEEVENT_ACTOR_DAMAGED event scripts.

changeset:   10595:ce03e486c04b
bookmark:    master
tag:         tip
user:        Adam Kaminski <kaminskiadam9@gmail.com>
Fixed the scoreboard not displaying the correct number of columns correctly.
Download

Happy testing!

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Kaminsky
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Location: Canada

Re: Zandronum 3.1-alpha-211003-1951

#2

Post by Kaminsky » Sun Oct 03, 2021 10:58 pm

We're also seeking more feedback on the following issues:

https://zandronum.com/tracker/view.php?id=3470
https://zandronum.com/tracker/view.php?id=3492
https://zandronum.com/tracker/view.php?id=3469

It would help us out a lot if someone can confirm whether or not these have been fixed. If not, then it would be great to get these resolved once and for all before we go ahead with the official release of 3.1. :)

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Zakken
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Re: Zandronum 3.1-alpha-211003-1951

#3

Post by Zakken » Sun Oct 10, 2021 10:44 am

Kaminsky wrote:
Sun Oct 03, 2021 10:58 pm
We're also seeking more feedback on the following issues:

https://zandronum.com/tracker/view.php?id=3470
https://zandronum.com/tracker/view.php?id=3492
https://zandronum.com/tracker/view.php?id=3469

It would help us out a lot if someone can confirm whether or not these have been fixed. If not, then it would be great to get these resolved once and for all before we go ahead with the official release of 3.1. :)
What's the safest and most user-friendly ping emulation software that can be used for Zandro testing purposes? Since that's a requirement for testing the second bug.

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Torr Samaho
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Location: Germany

Re: Zandronum 3.1-alpha-211003-1951

#4

Post by Torr Samaho » Sun Oct 10, 2021 11:48 am

I use Zalewa's Gamer's Proxy: https://sourceforge.net/projects/gamersproxy/

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Kaminsky
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Location: Canada

Re: Zandronum 3.1-alpha-211003-1951

#5

Post by Kaminsky » Sun Oct 10, 2021 11:51 am

Zakken wrote:
Sun Oct 10, 2021 10:44 am
What's the safest and most user-friendly ping emulation software that can be used for Zandro testing purposes? Since that's a requirement for testing the second bug.
To simulate bad connections, I personally use Clumsy: https://jagt.github.io/clumsy/index.html

It has a pretty simple UI that lets you adjust ping, packet loss, ping spikes, duplicate packets, etc. You can then choose between different presets. I would recommend selecting "UDP IPv4 against specific IP" or "UDP IPv4 against port", then change the IP address or port in the "filtering" textbox to the server's IP address/port.

There are other options out there, but I find Clumsy easy to install, setup, and use if you quickly want to test a bad network.

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