Zandronum 1.0

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Yellowtail
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RE: Zandronum 1.0

#141

Post by Yellowtail » Mon Nov 26, 2012 8:04 pm

You need skulltag_actors and skulltag_data.

Also, put it with the other wads you're loading them with.

Eggtooth
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RE: Zandronum 1.0

#142

Post by Eggtooth » Mon Nov 26, 2012 8:06 pm

Still the same... Execution cannot continue.

@EDIT: I'm stupid, I'm sorry. Works now.
Last edited by Eggtooth on Mon Nov 26, 2012 8:19 pm, edited 1 time in total.

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Ænima
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RE: Zandronum 1.0

#143

Post by Ænima » Mon Nov 26, 2012 8:33 pm

Eggtooth wrote:
TerminusEst13 wrote:
Eggtooth wrote: Real Guns Advanced II error:


Execution could not continue.

Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention
Load it with skulltag_actors.
Still doesn't work. I put the skulltag_actors.pk3 in Additional WAD files window, but still execution failed.
Skulltag_actors.pk3 needs to be loaded BEFORE all other wads (such as RGA2).

The order you list the wads is important for mods that make use of inheritance (such as RGA2).
Last edited by Ænima on Mon Nov 26, 2012 8:33 pm, edited 1 time in total.
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infurnus
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RE: Zandronum 1.0

#144

Post by infurnus » Mon Dec 03, 2012 6:04 am

For future reference, here's a link to the Skulltag mods/projects help thread:
http://zandronum.com/forum/showthread.php?tid=1655

doomero
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[split] Zandronum 1.0-alpha-120805-1755

#145

Post by doomero » Thu Dec 27, 2012 2:13 am

Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.

i love you!! (no homo)

but Torr add please +forcepain flag and a_radiusgive
Last edited by doomero on Thu Dec 27, 2012 2:14 am, edited 1 time in total.

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