Zandronum 1.0

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Monsterovich
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RE: Zandronum 1.0

#41

Post by Monsterovich » Fri Aug 24, 2012 7:00 pm

ZDOOM 2.6.0 Support
Neewbie wrote: Image
Last edited by Monsterovich on Fri Aug 24, 2012 7:02 pm, edited 1 time in total.

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RE: Zandronum 1.0

#42

Post by Vordenko » Fri Aug 24, 2012 7:02 pm

Hell, I just opened up Zandronum.com to get it again, and I find this!
Awesome Job!
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RE: Zandronum 1.0

#43

Post by Blzut3 » Fri Aug 24, 2012 7:50 pm

ZzZombo wrote: Why the new DoomSeeker still can't distinguish between Skulltag and Zandronum servers?
Because there's no way to distinguish between them until after they're queried (their type is determined by what master reports the server). A plugin architecture means it's not the easiest job to switch after a query is finished. Besdies, I would recommend uninstalling the Skulltag plugin. Most, if not all, of the servers should be switching over soon anyways.

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RE: Zandronum 1.0

#44

Post by katZune » Fri Aug 24, 2012 8:15 pm

that is nice :D, i didn't was here but is nice :)
Whitout a good PC ATM, i will back when 2.0 come out, :)
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President People
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RE: Zandronum 1.0

#45

Post by President People » Fri Aug 24, 2012 8:16 pm

Zandronum 1.0 will not run. I've set paths to the binary in Doomseeker's Engine preferences and tried to play with both the bundled and my previous version of Doomseeker (an older 0.9 beta, which is supposedly the same version, r389), but it doesn't even appear on the dock. Placing doom2.wad in my Zandronum 1.0 folder and running the app directly produces the same results.

No icon appears, no crash report.

Opened a ticket on the bug tracker.


EDIT: On a slightly less frustrating note, do we have a Wiki yet?
Last edited by President People on Fri Aug 24, 2012 8:18 pm, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

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RE: Zandronum 1.0

#46

Post by Neewbie » Fri Aug 24, 2012 8:22 pm

Monsterovich wrote: ZDOOM 2.6.0 Support
Neewbie wrote: Image
I put that gif because i wasn't on my computer and i WANTED that :)
Last edited by Neewbie on Fri Aug 24, 2012 8:22 pm, edited 1 time in total.

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Wartorn
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RE: Zandronum 1.0

#47

Post by Wartorn » Fri Aug 24, 2012 8:30 pm

President People wrote: EDIT: On a slightly less frustrating note, do we have a Wiki yet?
Yes, it's in the navigation bar on the front page.

http://wiki.zandronum.com/Main_Page
Last edited by Wartorn on Fri Aug 24, 2012 8:30 pm, edited 1 time in total.

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RE: Zandronum 1.0

#48

Post by President People » Fri Aug 24, 2012 8:35 pm

Wartorn wrote:Yes, it's in the navigation bar on the front page.

http://wiki.zandronum.com/Main_Page
Thanks. But I see no wiki links on the main page. :(
Image
***MARATHON SKINS PACK V1.0.7***

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Wartorn
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RE: Zandronum 1.0

#49

Post by Wartorn » Fri Aug 24, 2012 8:42 pm

Try clearing your cache then, the change was made recently.

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Torr Samaho
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RE: Zandronum 1.0

#50

Post by Torr Samaho » Fri Aug 24, 2012 8:43 pm

President People wrote: Opened a ticket on the bug tracker.
Since it's a Mac issue, Blzut will have to look into that. So keep an eye on your tracker ticket.

Guest

RE: Zandronum 1.0

#51

Post by Guest » Fri Aug 24, 2012 9:01 pm

There.

The first polished version of the pill of Zandronum.

Image

Now with some news features:

- Make you over fap.
- Token 2: It will make you see ponies OR cacodemons around.
- You might as well have to fight against megamen.
- pipes will look like double barreled.
- Not recommended if you got flu.

For everything else, ask your doctor if Zandronum is right for you.
Last edited by Guest on Fri Aug 24, 2012 9:09 pm, edited 1 time in total.

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RE: Zandronum 1.0

#52

Post by Hammerfest- » Fri Aug 24, 2012 9:12 pm

Could of sworn I posted, BUT! Awesomeness!

Props!
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RE: Zandronum 1.0

#53

Post by Catastrophe » Fri Aug 24, 2012 9:26 pm

no non-core zipped version? D:

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RE: Zandronum 1.0

#54

Post by Guest » Fri Aug 24, 2012 10:17 pm

Download installer > open with 7zip or whatever program you use.

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RE: Zandronum 1.0

#55

Post by Metal » Fri Aug 24, 2012 11:00 pm

Great job, Torr and to the rest of the development! Much appreciated.
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RE: Zandronum 1.0

#56

Post by AlexMax » Fri Aug 24, 2012 11:03 pm

Congratulations on the release, Torr. *high fives*

You too, everyone else. *high fives all around*
Last edited by AlexMax on Fri Aug 24, 2012 11:11 pm, edited 1 time in total.
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RE: Zandronum 1.0

#57

Post by ZzZombo » Sat Aug 25, 2012 12:15 am

Blzut3 wrote:
ZzZombo wrote: Why the new DoomSeeker still can't distinguish between Skulltag and Zandronum servers?
Because there's no way to distinguish between them until after they're queried (their type is determined by what master reports the server). A plugin architecture means it's not the easiest job to switch after a query is finished. Besdies, I would recommend uninstalling the Skulltag plugin. Most, if not all, of the servers should be switching over soon anyways.
I use the Doomseeker version bundled with Windows installer without Skulltag plugin (apparently or why I even ask?).
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RE: Zandronum 1.0

#58

Post by Cyber' » Sat Aug 25, 2012 12:24 am

Congrats guys! Glad to see this is finally released!
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RE: Zandronum 1.0

#59

Post by Cutman » Sat Aug 25, 2012 2:09 am

Yay! Congrats on the first official release. This release should be interesting to try out. The player blocking/spawning stuff alone is inspiring me to make more quirky Doom gameplay modes. I assume I'm still cool to bundle this with the next MM8BDM (when it's ready)? I'll have to modify the launcher and teach the masses how to say "Zandronum" but I'd rather not keep using the dusty alpha versions anymore. Hopefully by doing this it helps people come to realize there's more to this port than just MM8BDM too.

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RE: Zandronum 1.0

#60

Post by Watermelon » Sat Aug 25, 2012 3:11 am

Cutman wrote: Yay! Congrats on the first official release. This release should be interesting to try out. The player blocking/spawning stuff alone is inspiring me to make more quirky Doom gameplay modes. I assume I'm still cool to bundle this with the next MM8BDM (when it's ready)? I'll have to modify the launcher and teach the masses how to say "Zandronum" but I'd rather not keep using the dusty alpha versions anymore. Hopefully by doing this it helps people come to realize there's more to this port than just MM8BDM too.
Level master? :D

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