Zandronum 1.0

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The Toxic Avenger
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RE: Zandronum 1.0

#21

Post by The Toxic Avenger » Fri Aug 24, 2012 1:40 pm

Oh my god it finally happened

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RE: Zandronum 1.0

#22

Post by Kongming » Fri Aug 24, 2012 2:01 pm

[Insert cheering here]

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RE: Zandronum 1.0

#23

Post by Neewbie » Fri Aug 24, 2012 2:02 pm

Image

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RE: Zandronum 1.0

#24

Post by ZzZombo » Fri Aug 24, 2012 2:02 pm

Congratulations! Now I can't wait for version 2.0 ;)

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Ivan
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RE: Zandronum 1.0

#25

Post by Ivan » Fri Aug 24, 2012 2:42 pm

It's about time !
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Zandronum 1.0

#26

Post by Wirtualnosc » Fri Aug 24, 2012 3:22 pm

Image
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail

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RE: Zandronum 1.0

#27

Post by Watermelon » Fri Aug 24, 2012 3:31 pm

Wirtualnosc wrote: Image
This

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Tsukiyomaru0
 
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RE: Zandronum 1.0

#28

Post by Tsukiyomaru0 » Fri Aug 24, 2012 3:36 pm

So, I tell you... That changelog is very beautiful... Let me feast my eyes on it further

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RE: Zandronum 1.0

#29

Post by Dark Wyvern » Fri Aug 24, 2012 3:58 pm

Congrats On finishing Zandronum 1.0 finally get to play zdoom wars v2.5
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: Zandronum 1.0

#30

Post by Zakken » Fri Aug 24, 2012 4:00 pm

Yessssssss!

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RE: Zandronum 1.0

#31

Post by skyrimguy » Fri Aug 24, 2012 4:01 pm

Image
Last edited by skyrimguy on Fri Aug 24, 2012 5:10 pm, edited 1 time in total.

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RE: Zandronum 1.0

#32

Post by Torvald » Fri Aug 24, 2012 4:22 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
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BEST.EVER.
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RE: Zandronum 1.0

#33

Post by Hammerfest- » Fri Aug 24, 2012 4:27 pm

Excellence. Props too!
Swift as a breeze, fierce as a gale.

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RE: Zandronum 1.0

#34

Post by Thetis » Fri Aug 24, 2012 4:39 pm

Finally!!!!!!!!!

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RE: Zandronum 1.0

#35

Post by Ivan » Fri Aug 24, 2012 5:09 pm

Oh I thought this one was supposed to have FBF_NORANDOM flag for A_FireBullets ? What happened ?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Zandronum 1.0

#36

Post by ZzZombo » Fri Aug 24, 2012 5:19 pm

Why the new DoomSeeker still can't distinguish between Skulltag and Zandronum servers?

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RE: Zandronum 1.0

#37

Post by Torr Samaho » Fri Aug 24, 2012 5:25 pm

Thanks everybody! I hope you will enjoy 1.0 as much as we enjoyed making it :).
bond wrote: Did you change launcher-server/master protocols to remove "dead" Skulltag servers from list?
No, the launcher protocol is unchanged. The servers are reporting their revision to the master though. So we could easily let the master hide the Skulltag servers after everybody upgraded to Zandronum.
Ivan wrote: Oh I thought this one was supposed to have FBF_NORANDOM flag for A_FireBullets ? What happened ?
No, 1.0 was never supposed to include this. What made you think it would?

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RE: Zandronum 1.0

#38

Post by Eonfge » Fri Aug 24, 2012 6:29 pm

Awesome guys, this is really cool. I'll get to the FNF as quick as possible, and I hope to see all Grandvoid servers on Zandronum too very soon.

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RE: Zandronum 1.0

#39

Post by mr fiat » Fri Aug 24, 2012 6:35 pm

this is absolutely amazing!

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RE: Zandronum 1.0

#40

Post by Wartorn » Fri Aug 24, 2012 6:57 pm

Oh yeah we have a downloads page now on the main site btw: http://zandronum.com/downloads/ Enjoy.

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