Zandronum 1.1

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RE: Zandronum 1.1

#41

Post by Cyber' » Fri Jul 19, 2013 1:01 am

Seems most competitive servers won't be hosting this until 1.1+ comes out. For most of you guys, I'd recommend having both 1.0 and 1.1 at the ready until a patch is created.
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RE: Zandronum 1.1

#42

Post by Blzut3 » Fri Jul 19, 2013 2:46 am

Patch for the team chat bug has been released. The first post has been updated with details.

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RE: Zandronum 1.1

#43

Post by Empyre » Fri Jul 19, 2013 6:11 am

Empyre wrote: Did you fix the problem of more than one map advancing when more than one exit line was activated in multiplayer? I had reported the bug in the tracker.
I just tested it, and the bug is still there.
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RE: Zandronum 1.1

#44

Post by Konar6 » Fri Jul 19, 2013 9:11 am

Good job with the release, I'm glad that even I could contribute with a few minuscule things this time.

Empyre: since the ticket isn't marked as resolved, you could expect it's not been resolved :P
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RE: Zandronum 1.1

#45

Post by ibm5155 » Fri Jul 19, 2013 11:19 am

name the next zandronum 1.1++ :D
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RE: Zandronum 1.1

#46

Post by Empyre » Fri Jul 19, 2013 2:22 pm

I don't want to come across as ungrateful. The devs spend countless hours of their free time making this port better and better. I am excited about some of the things I saw in the changelog, but I am also a little bit disappointed that my pet peeve is not fixed.
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RE: Zandronum 1.1

#47

Post by Arco » Fri Jul 19, 2013 2:59 pm

Empyre wrote: I don't want to come across as ungrateful. The devs spend countless hours of their free time making this port better and better. I am excited about some of the things I saw in the changelog, but I am also a little bit disappointed that my pet peeve is not fixed.
It was most likely overlooked due to the fact that there were more serious issues from v1.0 that had to be fixed. Your tracker entry (along with countless others) will get some attention at some point. Just not now.
Last edited by Arco on Fri Jul 19, 2013 3:05 pm, edited 1 time in total.
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RE: Zandronum 1.1

#48

Post by Watermelon » Fri Jul 19, 2013 4:59 pm

Konar6 wrote: Good job with the release, I'm glad that even I could contribute with a few minuscule things this time.

Empyre: since the ticket isn't marked as resolved, you could expect it's not been resolved :P


We're glad you could contribute some pretty cool features! :)

afk2spec and the country thing are pretty damn awesome IMO

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RE: Zandronum 1.1

#49

Post by Mysyk » Sat Jul 20, 2013 9:18 am

Hello. How can I update my servers? Should I replace skulltag_data and skulltag_actors on my servers? Don't I need Odaflags anymore?
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RE: Zandronum 1.1

#50

Post by Blzut3 » Sat Jul 20, 2013 8:30 pm

Skulltag_data has not been updated to my knowledge, but you'll want to use the skulltag_actors.pk3 provided with Zandronum. I believe odaflags is just a skin for the flags, you should be fine without it, but there's nothing wrong with continuing to use it. However, it does mean that you don't need skulltag_actors.pk3 and/or skulltag_data.pk3 to use the flags.

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RE: Zandronum 1.1

#51

Post by Condor » Mon Jul 22, 2013 12:44 pm

One thing I'm wondering with the update. So just about everything in 1.1 is awesome so far, but when I tried joining a CTF server...it wouldn't let me join because I didn't have the same .wads (although I did lol)? Is it something to do with the skulltag_actors.pk3 or is this a bug? I figured at first it was because the server was in an earlier version, but the console said no such thing. It only happened once or twice before in the previous version of zandro, and to be honest I've almost forgotten about it.

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RE: Zandronum 1.1

#52

Post by Shoggy » Mon Jul 22, 2013 2:57 pm

Alright alrightttt ;)

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RE: Zandronum 1.1

#53

Post by ZZYZX » Mon Jul 22, 2013 2:59 pm

Delete skulltag_actors.pk3 that's left from 1.0. Will help.
Last edited by ZZYZX on Mon Jul 22, 2013 2:59 pm, edited 1 time in total.

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RE: Zandronum 1.1

#54

Post by Diode » Tue Jul 23, 2013 5:27 am

Condor wrote: One thing I'm wondering with the update. So just about everything in 1.1 is awesome so far, but when I tried joining a CTF server...it wouldn't let me join because I didn't have the same .wads (although I did lol)? Is it something to do with the skulltag_actors.pk3 or is this a bug? I figured at first it was because the server was in an earlier version, but the console said no such thing. It only happened once or twice before in the previous version of zandro, and to be honest I've almost forgotten about it.
Virtually every server I've tried is giving me the level authentication error now. I've cleared out all my wad folders and had it redownload everything, but its still telling me my wads don't match the server's.

The only server I've managed to connect to was running a wolfenstein wad.

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RE: Zandronum 1.1

#55

Post by Combinebobnt » Tue Jul 23, 2013 5:42 am

Update your skulltag_actors and skulltag_data

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RE: Zandronum 1.1

#56

Post by Monsterovich » Tue Jul 23, 2013 8:22 am

Combinebobnt wrote: Update your skulltag_actors and skulltag_data
Nope, skulltag_actors only...

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RE: Zandronum 1.1

#57

Post by Diode » Tue Jul 23, 2013 4:03 pm

Combinebobnt wrote: Update your skulltag_actors and skulltag_data
Update with what? I nuked the whole folder and had it redownload everything, but to no avail.

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RE: Zandronum 1.1

#58

Post by Blzut3 » Tue Jul 23, 2013 9:36 pm

Read the first post. Confirm that you actually did nuke the skulltag_actors.pk3 that is being loaded. If set up properly you should load the one provided with zandronum, do not download it anywhere else.
Last edited by Blzut3 on Tue Jul 23, 2013 9:36 pm, edited 1 time in total.

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RE: Zandronum 1.1

#59

Post by Empyre » Wed Jul 24, 2013 6:41 am

The skulltag_actors.pk3 included with Zandonum 1.1.1 is different from the one included with Zandronum 1.0, so make sure you use the new one, not one downloaded from elsewhere, which would probably be the old one.
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RE: Zandronum 1.1

#60

Post by Eonfge » Wed Jul 24, 2013 8:05 am

He Thanks guys. Really awesome that we are moving into the future. I've not been to active for some time online, as real life is a hard mistress. But still, I really admire your dedication and you are working on a glorious Source Port. Keep up the good work Zandronum Team.

ps. Cool you added Konar6's patched btw. Love you to Konar6 for your servers.

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