You need skulltag_actors and skulltag_data.
Also, put it with the other wads you're loading them with.
Zandronum 1.0
RE: Zandronum 1.0
Still the same... Execution cannot continue.
@EDIT: I'm stupid, I'm sorry. Works now.
@EDIT: I'm stupid, I'm sorry. Works now.
Last edited by Eggtooth on Mon Nov 26, 2012 8:19 pm, edited 1 time in total.
RE: Zandronum 1.0
Skulltag_actors.pk3 needs to be loaded BEFORE all other wads (such as RGA2).Eggtooth wrote:Still doesn't work. I put the skulltag_actors.pk3 in Additional WAD files window, but still execution failed.TerminusEst13 wrote:Load it with skulltag_actors.Eggtooth wrote: Real Guns Advanced II error:
Execution could not continue.
Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention
The order you list the wads is important for mods that make use of inheritance (such as RGA2).
Last edited by Ænima on Mon Nov 26, 2012 8:33 pm, edited 1 time in total.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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RE: Zandronum 1.0
For future reference, here's a link to the Skulltag mods/projects help thread:
http://zandronum.com/forum/showthread.php?tid=1655
http://zandronum.com/forum/showthread.php?tid=1655
[split] Zandronum 1.0-alpha-120805-1755
Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.
i love you!! (no homo)
but Torr add please +forcepain flag and a_radiusgive
i love you!! (no homo)
but Torr add please +forcepain flag and a_radiusgive
Last edited by doomero on Thu Dec 27, 2012 2:14 am, edited 1 time in total.