How to install skins into your Zandronum folder

Player skins and alike for Zandronum & ZDoom.
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Shane
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How to install skins into your Zandronum folder

#1

Post by Shane » Sun Nov 22, 2015 12:43 pm

Looking around I saw no skin installation tutorials so let's make one for the newcomers. Sorry I'm putting this here since it relates almost exclusively to skins and there are no tutorial sections.

For those completely new to zandronum or have no real clue about what is inside the folder, there is a folder (that may or may not be hidden) called 'skins'. Inside this 'skins' folder is a list of included standard skulltag/zandronum skins which Zandro.exe reads and loads everytime it is booted up. What some may not know is the fact that storing additional skin files (wads or pk3s) will allow Zandro to load these new skins on just about every single server out there excluding servers that use class based wads or wads that show multiple player sprites holding different weapons. This process allows players hosting servers on IRC based hosting services to not have to include 6 different skin wads forcing everyone to download everyone of them and then force people joining to have to use them (unless they have skins turned completely off). Today we will go about learning how to install and utilize skins.

Step 1: First thing is first, let's make sure windows/mac will show hidden files;
Spoiler: For Windows users (Open)
For Windows XP, 7, 8 users hit the windows key and go to 'Control Panel', for Windows 10 users hit the windows key and then go to 'Settings'. Next type 'Hidden Files' into the search bar and select 'Show hidden files and folders' then a window should pop up looking like this or something similar:
Image
and make sure it is set to the 'Show hidden files, folders, and drives'. Click on apply and then that is done.
Spoiler: For Mac Users (Open)
Open Terminal found in Finder > Applications > Utilities
In Terminal, paste the following: defaults write com.apple.finder AppleShowAllFiles YES
Press return
Hold the ‘Option/alt’ key, then right click on the Finder icon in the dock and click Relaunch.

I just copied and pasted these steps off this website http://ianlunn.co.uk/articles/quickly-s ... mavericks/ because I'm a total cop out.

If a 'skins' folder is not seen in the Zandronum folder after these steps, simply creating one will have the same properties. A 'skins' folder is only acquired through Zandronum's installer and not the core zip.

Step 2: Getting wads into 'Skins'

Now that hidden files will be shown head into the Zandronum folder (don't know where it is? search for it in the search bar). Inside it should be shown that the 'skins' folder is now present like this:

Image

From here we go into the 'skins' folder and there should be a bunch of wads located here, these are all the aforementioned standard included wads. It's in this folder that adding specific wads will be properly loaded into Zandronum, I will use my own 'skins' folder as an example:

Image

my skin folder is a bit bare as I deleted all of the previous skulltag skins.

BOXSKIN2.wad, PostalDude.wad and TouretteSkin2 are all player model skin wads, these can be selected and used using player setup while in Zandronum.

huddisplay712.wad is a 'skin overlay' which basically just replaces all my guns with custom ones and gives a new crosshair along with a different hud.

ultimate-music.wad is a music replacement wad specifically designed for a wad that no longer exists, but other wads that are meant for music and to be replaced over current tracks (like for doom 2 or doom 1 respectively) can be put in this folder as well.

zvox2st.wad is an announcer wad for Zandronum ctf servers.

With that there is essentially nothing more to the steps, at this point just drag and drop wads into here and they should work on zandronum servers. As for the remainder of this tutorial I will explain when and where some wads will not be effective or just won't work with some wads.

Problems and Troubleshooting: In layman's terms all wads that are in the 'skins' folder are considered "optional", in that they only fill specific files that are not currently occupied by the server's main file. By this I mean a server running a weapon mod or a wad that has it's own weapon skin will override whatever custom skin that was loaded via 'skins' folder. In a more detailed description; if the current wad (or pk3) has the classic shotgun pumping frame without that frame's name changed, the custom skin will instead be shown for that one particular frame. This can be very distracting and ugly if playing with a wad like 'beautiful doom', so best to keep this in mind. Same goes for the music file except that is a bit less complicated. With the same rules as the skin overlay, a music wad cannot overwrite already loaded music from the server's wad(s).

It goes without saying normally, but including 2 wads with similar lump names can cause some visual issues so best to add one wad at a time and test to make sure everything runs smoothly. Nothing exactly game breaking, but 2 wads with coinciding lump names may cause some textures to appear wrong and or sprites. This method with the skins folder is also viable with old time Skulltag users if anyone is still interested in classic Skulltag gameplay.

I hope others stumble onto this thread and whatever is here will help those who do not know tricks to Zandronum. Playing with skins is a lot of fun and not being chained primarily to a single server specifically to play with skins is a more relieving experience to enjoying a 20 year old game.
Last edited by Shane on Wed Aug 29, 2018 4:38 am, edited 4 times in total.
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Ænima
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RE: How to install skins into your Zandronum folder

#2

Post by Ænima » Sun Nov 22, 2015 1:08 pm

Don't forget to put Brutal Doom in there for BRUTALITY!!!


Also I feel like this should be in the Tutorials section. OR at least be stickied at the top of the Skin Releases subforum. :>
Last edited by Ænima on Sun Nov 22, 2015 1:09 pm, edited 1 time in total.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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The Toxic Avenger
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RE: How to install skins into your Zandronum folder

#3

Post by The Toxic Avenger » Sun Nov 22, 2015 1:24 pm

I'm gonna do that

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Combinebobnt
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RE: How to install skins into your Zandronum folder

#4

Post by Combinebobnt » Sun Nov 22, 2015 5:31 pm

Good tutorial, but don't forget that some people don't know what to do if they can't find the folder. Just create one named 'skins'!

Shane
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RE: How to install skins into your Zandronum folder

#5

Post by Shane » Mon Nov 23, 2015 11:38 am

Yeah may have forgotten a very important detail that the 'skins' folder does not appear if you extract via zip only, it only shows up through the installer
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RE: How to install skins into your Zandronum folder

#6

Post by Matiu » Mon Jan 18, 2016 1:52 pm

nice Tutorial Shane
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RE: How to install skins into your Zandronum folder

#7

Post by -Jes- » Tue Jan 19, 2016 11:28 am

Not sure stickying this is enough. Perhaps put a brief bit of text on this followed by a link somewhere before/after the registration procedure?

... On another note,
In lamence terms
it's Layman's. Not Lamence. :D

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Re: How to install skins into your Zandronum folder

#8

Post by Jimp Argon » Sun Jul 31, 2016 3:39 am

Thank you for this. I never knew about skins or how to install them. This was very helpful and I wanted to let you know I appreciated it.

Don't know if it helps, but in the off chance it does. The Developer version (Zandronum 3.0) does not have a skins folder included, so by making a folder called "skins" it will work.

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