Doomgirl Skin UPDATED: Version 2.0 Done!

Player skins and alike for Zandronum & ZDoom.
Virtue
 
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#21

Post by Virtue » Mon Mar 11, 2013 9:00 pm

no it was the S_SKINS lump (which is needed for Zdoom) is not compatable with the other skins lump needed for Zandronum

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-Jes-
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#22

Post by -Jes- » Tue Mar 12, 2013 3:00 am

The Skininfo lump is not required for Zandro/ST. It does however offer some of the Zandro/ST specific skin functionality.

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Torr Samaho
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#23

Post by Torr Samaho » Tue Mar 12, 2013 8:53 pm

DevilHunter wrote: Also, there is no crash report with this, it just that the Zandro Process disappears as soon as the Loadup Screen is Finished...
Zandronum shouldn't behave like this, even if the lumps have errors. In this case Zandronum should exit gracefully with a proper error message of why it can't start. Is the "silently disappear" behavior reproducible? If so, please open a ticket on the tracker and include an example wad.

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#24

Post by Virtue » Sat Mar 16, 2013 1:46 am

Torr Samaho wrote:
DevilHunter wrote: Also, there is no crash report with this, it just that the Zandro Process disappears as soon as the Loadup Screen is Finished...
Zandronum shouldn't behave like this, even if the lumps have errors. In this case Zandronum should exit gracefully with a proper error message of why it can't start. Is the "silently disappear" behavior reproducible? If so, please open a ticket on the tracker and include an example wad.
there is no error now, it was because I left in the S_SKIN lump that it crashed.

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Torr Samaho
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#25

Post by Torr Samaho » Sat Mar 16, 2013 5:41 pm

Virtue wrote: there is no error now, it was because I left in the S_SKIN lump that it crashed.
As I said, Zandronum shouldn't crash if there is an error in a wad, but gracefully exit with a proper error message. The fact that you fixed the wad doesn't change how Zandronum should behave when encountering a wad with an error. That's why I'd still like to see a version of the wad that caused Zandronum to crash.

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#26

Post by Virtue » Wed Mar 20, 2013 1:55 am

Torr Samaho wrote:
Virtue wrote: there is no error now, it was because I left in the S_SKIN lump that it crashed.
As I said, Zandronum shouldn't crash if there is an error in a wad, but gracefully exit with a proper error message. The fact that you fixed the wad doesn't change how Zandronum should behave when encountering a wad with an error. That's why I'd still like to see a version of the wad that caused Zandronum to crash.
ok, here it is: http://files.drdteam.org/index.php/file ... marine.zip

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Xenaero
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#27

Post by Xenaero » Wed Mar 20, 2013 3:18 am

Way better than the old Crash skin, haha.

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#28

Post by Virtue » Wed Mar 20, 2013 4:30 pm

Xenaero wrote: Way better than the old Crash skin, haha.
thanks, i guess?

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Torr Samaho
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#29

Post by Torr Samaho » Wed Mar 20, 2013 9:41 pm

Thanks! I'll have a look at this.

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#30

Post by -Jes- » Wed Mar 20, 2013 11:58 pm

Xenaero wrote: Way better than the old Crash skin, haha.
You do realize these are simply variant edits of his new (awesome) Crash skin, right?

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#31

Post by Qent » Thu Mar 21, 2013 12:05 am

I believe he was referring to the Skulltag Crash skin.

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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#32

Post by Avi » Thu Mar 21, 2013 6:43 am

These are looking fantastic Virtue! Any chance you'll be doing Base II or Base III variants?
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#33

Post by Torr Samaho » Sun Mar 24, 2013 10:35 am

The file works just fine for me, so the problem only occurs under certain still unknown circumstances. Who had problems with this file and under which circumstances? I guess files in the skins directory may be involved.

Virtue
 
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RE: Doomgirl Skin UPDATED: fixed skin lump finally!

#34

Post by Virtue » Wed Jan 29, 2014 12:24 am

I noticed the link was down so if anyone is still looking for this here it is:

http://www.sendspace.com/file/sv22u1

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Doomgirl V 2.0

#35

Post by Virtue » Wed Jan 29, 2014 7:25 pm

Version 2.0 done!

She now looks a lot closer to the male marine with corrected boots and helmet and a few little tweaks:

ImageImage

Link: http://www.sendspace.com/file/2tgs1e
Last edited by Virtue on Wed Jan 29, 2014 7:36 pm, edited 1 time in total.

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Ænima
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RE: Doomgirl Skin UPDATED: Version 2.0 Done!

#36

Post by Ænima » Wed Jan 29, 2014 7:53 pm

Virtue wrote: Version 2.0 done!

She now looks a lot closer to the male marine with corrected boots and helmet and a few little tweaks:

ImageImage

Link: http://www.sendspace.com/file/2tgs1e
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RE: Doomgirl Skin UPDATED: Version 2.0 Done!

#37

Post by Slim » Wed Jan 29, 2014 9:15 pm

Man. If only this would be the base Zandronum skin for the female gender. Then gender confused marines would be a thing of the past.
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Virtue
 
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RE: Doomgirl Skin UPDATED: Version 2.0 Done!

#38

Post by Virtue » Wed Jan 29, 2014 9:50 pm

Ænima: be my guest!

Suicide Slim: I was kind of hoping that someone would create a decent female marine but no one did, so it was up to me lol

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RE: Doomgirl Skin UPDATED: Version 2.0 Done!

#39

Post by Skyrilla » Wed Jan 29, 2014 10:19 pm

Virtue wrote: Version 2.0 done!

She now looks a lot closer to the male marine with corrected boots and helmet and a few little tweaks:

ImageImage

Link: http://www.sendspace.com/file/2tgs1e
Great, should be easy to copy over. I'm practically done with the fists frames for Doomgirl, it's tedious work though.

Virtue
 
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RE: Doomgirl Skin UPDATED: Version 2.0 Done!

#40

Post by Virtue » Wed Jan 29, 2014 10:27 pm

yeah it is, we got a loooong way to go lol

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