ZandroGuy Skin v2.0 [08/18/17 Update]

Player skins and alike for Zandronum & ZDoom.
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President People
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ZandroGuy Skin v2.0 [08/18/17 Update]

#1

Post by President People » Wed Oct 30, 2013 2:08 am

 
Image

It's been a while. I decided to revisit my old work and finally add those details and polish I'd been meaning to add for so long. ZandroGuy is now complete with Z-shaped cracks, metallic sheen, full sprite rotations, actually decent firing frames, and a mugshot to boot!

What's changed since v1.4…
  • Sprites greatly improved! Added the signature 'Z' cracks to the helmet (with full rotations!).
  • Mugshots added! Unlike Doomguy, ZandroGuy wears a helmet inside his helmet.
  • Converted sounds to .ogg! Filesize is now less than half what it was in v1.4.
  · Made the firing frames prettier.
  · Added a new wimpy death sound.
  · Moved *surface sound back to *gasp.
  · Rebuilt the gib sound using the source components, with additional effects.
  · Recolored the blood a bit for the gib frames. Edited out the odd grow on the last frame.

Version 2.0 Download:
http://allfearthesentinel.net/zandronum/download.php?file=zandroguy-v2.0.pk3


Note: This skin is also included in the ZandroSkins community skin pack. That version is outdated, however. To avoid conflicting sprites and SNDINFO, remove either the skin you downloaded here, or edit ZandroSkins to remove the ZandroGuy skin folder. Or wait until ZandroSkins updates, I guess.
Last edited by President People on Fri Aug 18, 2017 6:26 pm, edited 2 times in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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Metal
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RE: ZandroGuy Skin v1.2

#2

Post by Metal » Wed Oct 30, 2013 2:11 am

This looks amazing. Nicely done!
<EazyDI>harrased me
<EazyDI>and called me a dinner
<EazyDI>n*****
<EazyDI>lmao not dinner

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RE: ZandroGuy Skin v1.2

#3

Post by HeX9109 » Wed Oct 30, 2013 3:12 am

Looks awesome! Added!
Like a good neighbor, UD is there! http://www.unidoom.org

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Catastrophe
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RE: ZandroGuy Skin v1.2

#4

Post by Catastrophe » Wed Oct 30, 2013 4:01 am

Oooh nice work. Should be included with Zandronum's default skins.
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President People
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RE: ZandroGuy Skin v1.2b

#5

Post by President People » Wed Oct 30, 2013 4:51 am

Deepest apologies for not checking my work before I go posting it everywhere. Pain frames should now actually show up.

Sweet Christmas, it's always something!

http://www.mediafire.com/download/ki28g ... -v1.2b.pk3
Last edited by President People on Wed Oct 30, 2013 5:26 am, edited 1 time in total.
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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TheMightyHeracross
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RE: ZandroGuy Skin v1.2b

#6

Post by TheMightyHeracross » Wed Oct 30, 2013 11:32 am

Awesome. I'm downloading this when I get on my computer.
Huh, I thought he'd be based off of the Gothic 99 guy.
THE MIGHTY HERACROSS

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RE: ZandroGuy Skin v1.2b

#7

Post by ScryingAlex » Thu Oct 31, 2013 2:31 pm

You should make a Zandrogirl skin based off of the Crash skin.

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President People
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RE: ZandroGuy Skin v1.2b

#8

Post by President People » Sun Nov 10, 2013 6:01 am

According to the Zdoom Wiki, *crazydeath will play *xdeath if no sound is specified. Why a crazy death displays the normal death animation, then, is beyond me.

*Crazydeath will now play the regular death sound. Also, new sounds for wimpy deaths:

http://www.mediafire.com/download/n8g0q ... y-v1.3.pk3
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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-Jes-
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RE: ZandroGuy Skin v1.2b

#9

Post by -Jes- » Sun Nov 10, 2013 11:27 am

President People wrote:Why a crazy death displays the normal death animation, then, is beyond me.


You clearly didn't read the rest of the wiki page! :P

Wimpy Death: Death blow dealt less than 10 damage.
Death: Death blow dealt over 10 damage, player health did not reach -50
Crazy Death: Player health reached -50
Gib Death: Player health reached -100

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RE: ZandroGuy Skin v1.2b

#10

Post by Luke » Sun Nov 10, 2013 11:45 am

Wow nice!
I don't know if it's intended or not but while in the skin selection menu I can see my personal colour applied on the green parts of the sprite, while playing it's overrided by the default green.

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RE: ZandroGuy Skin v1.2b

#11

Post by mr fiat » Sun Nov 10, 2013 11:56 am

million times better then my shoddy attempt

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RE: ZandroGuy Skin v1.2b

#12

Post by CyborG » Sun Nov 10, 2013 12:22 pm

Very good skin!

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President People
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RE: ZandroGuy Skin v1.2b

#13

Post by President People » Sun Nov 10, 2013 7:29 pm

-Jes- wrote:You clearly didn't read the rest of the wiki page! :P

Wimpy Death: Death blow dealt less than 10 damage.
Death: Death blow dealt over 10 damage, player health did not reach -50
Crazy Death: Player health reached -50
Gib Death: Player health reached -100


Ah, of course, the player only gibs if his health is -100 or lower… My question should have been, then: Why does *xdeath play for crazy deaths? Something else I'm missing here?

EDIT: Also, I was aware of those damage values, but that wiki page has them all in different places, so I had taken *crazydeath out of context, completely forgetting what even causes a gib death. Thanks for putting them in order for me. :)
Last edited by President People on Sun Nov 10, 2013 7:36 pm, edited 1 time in total.
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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RE: ZandroGuy Skin v1.3

#14

Post by -Jes- » Sun Nov 10, 2013 7:58 pm

President People wrote:Why does *xdeath play for crazy deaths?


It's just a poorly chosen fallback. Doom has a crazydeath scream by default anyway.

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RE: ZandroGuy Skin v1.3

#15

Post by infurnus » Mon Nov 11, 2013 12:39 am

Very cool idea! Alternate versions could have more cyan/purple-ish eyes, and/or pants, as well as either a blood crack or a crack with a glow of the player's color.

Here's the colors that I've used for the Zan "helmet guy" so far:
Image

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President People
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RE: ZandroGuy Skin v1.3

#16

Post by President People » Tue Dec 10, 2013 12:35 am

infurnus wrote:Very cool idea! Alternate versions could have more cyan/purple-ish eyes, and/or pants, as well as either a blood crack or a crack with a glow of the player's color.

Here's the colors that I've used for the Zan "helmet guy" so far:
Image


Variations would be neat, thanks for the palette. I haven't really touched this lately, but I do want to add cracks and/or blood stains eventually.


In other news, I'm considering removing the wimpy death sounds (after all that trouble :\). They seem to be playing a lot more often than I'd intended. EDIT: Seems this might be a bug on my end. I'll have to look into this a bit more, but for now I'm just glad that most people aren't having this issue.
Last edited by President People on Tue Dec 17, 2013 12:33 am, edited 1 time in total.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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President People
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RE: ZandroGuy Skin v1.4

#17

Post by President People » Fri Feb 14, 2014 12:27 am

New version's up! Not a lot of changes, mainly some improvements on the frontal sprites' helmets (new on the left, old on the right):

Image

As you can see, my lazy work around the mouthpiece(?) has been made less lazy, and the visor is widened a bit. If you like what you see, grab a download below, or in the first post!

Version 1.4 Download:
>>>http://www.mediafire.com/download/v2d837obvb2aipf/ZandroGuy-v1.4.pk3<<<

What's New in v1.4:
- Helmets improved and visor widened slightly on frontal sprites (this includes the regular death sprites)
- Sprites are now Doom-paletted!
- Diagonal views' origin points adjusted
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

User avatar
President People
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Re: ZandroGuy Skin v2.0 [08/18/17 Update]

#18

Post by President People » Fri Aug 18, 2017 6:48 pm

Pretty big update here! Spruced up the sprites with general cleanup and a coat of polish, full rotations, and added a mugshot.

Unless something comes up, I'm about ready to consider this complete. Hope you enjoy!


Version 2.0 Download:
http://allfearthesentinel.net/zandronum ... y-v2.0.pk3
Spoiler: What's changed since v1.4… (Open)
  • Sprites greatly improved! Added the signature 'Z' cracks to the helmet (with full rotations!).
  • Mugshots added! Unlike Doomguy, ZandroGuy wears a helmet inside his helmet.
  • Converted sounds to .ogg! Filesize is now less than half what it was in v1.4.
  · Made the firing frames prettier.
  · Added a new wimpy death sound.
  · Moved *surface sound back to *gasp.
  · Rebuilt the gib sound using the source components, with additional effects.
  · Recolored the blood a bit for the gib frames. Edited out the odd grow on the last frame.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

User avatar
Ninjamander
 
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Re: ZandroGuy Skin v2.0 [08/18/17 Update]

#19

Post by Ninjamander » Fri Aug 18, 2017 7:34 pm

This is awesome! This should be bundled with zandronum my opinion.
Image

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