Testing 2.0 Main Thread

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Watermelon
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Testing 2.0 Main Thread

#1

Post by Watermelon » Sat Nov 01, 2014 11:26 pm

Week 1:
The goal of this week is to make sure that all was runs fine in 2.0 before moving to week 2 where we test new features added by 2.0. Therefore, grab your friends and schedule a time -- and we'll have a server set up for you in the near future.

Objective: Make sure the wad runs fine in 2.0 with the team of people who signed up to play the wad online.
Just grab everyone once and test together as many maps as you can in 30 minutes. If you test for more, that's even better, but hopefully in 30 minutes you can look for most bugs.


AOW:
- Water
- WaTaKiD
- Joseph Hicks
-

GVH:
- Water
- ForrestMarkX
- Catastrophe
- Slim
- Joseph Hicks
-

ZH (bagels):
- ForrestMarkX
- Fused
- MazterQYou
-

Brutal Doom:
- MrSetharoo
- Qent
- Maty
- Fused
-

Complex Doom:
- ForrestMarkX
- Fused
- WaTaKiD
- Karakurt_
-

RGA:
- MrSetharoo
- Maty
- WaTaKiD
- Karakurt_
-

Samsara:
- Water
- ForrestMarkX
- Shadowlink223
- Joseph Hicks
-

Stupid LMS/Icon of Party:
- Water
- Catastrophe
- Shadowlink223
- MazterQYou
- Fused
-

Unholy bosses:
- WaTaKiD
- Slim
-

WDI:
- Water
- Maty
- Fatelord
- Shadowlink223
-

Shotgun Frenzy:
- Water
- MrSetharoo
- ForrestMarkX
- Shadowlink223
- MazterQYou
-

Jump Maze:
- Water
- Fatelord
- Maty
- Fused
- MazterQYou
- mr fiat
-

Megaman:
- MrSetharoo
- Slim
-
Last edited by Watermelon on Sun Nov 02, 2014 9:12 pm, edited 1 time in total.

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RE: Testing 2.0 Main Thread

#2

Post by FateLord » Sat Nov 01, 2014 11:28 pm

I got Jumpmaze
<Sean> .broadcast FateLord has a massive, hard wallhack
<Exciter> Global broadcast sent.

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RE: Testing 2.0 Main Thread

#3

Post by Watermelon » Sun Nov 02, 2014 12:05 am

The wads will close as of Sunday afternoon. You should join #zatesting if you want to help.

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RE: Testing 2.0 Main Thread

#4

Post by HellBlade64 » Sun Nov 02, 2014 1:05 am

Unholy Bosses

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RE: Testing 2.0 Main Thread

#5

Post by Kara Kurt » Sun Nov 02, 2014 1:12 am

Anytime

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RE: Testing 2.0 Main Thread

#6

Post by Slim » Sun Nov 02, 2014 3:53 am

I guess I'll pick either GvH, Complex, or Megaman. whichever needs another tester more. (Even Brutal. *shudder*)
Last edited by Slim on Sun Nov 02, 2014 3:54 am, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Watermelon
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RE: Testing 2.0 Main Thread

#7

Post by Watermelon » Sun Nov 02, 2014 5:18 am

Suicide Slim wrote: I guess I'll pick either GvH, Complex, or Megaman. whichever needs another tester more. (Even Brutal. *shudder*)
It's best to pick ones that you like a lot. That way testing is fun for you. Don't worry if there's not enough to fill up a slot -- by this I mean don't force yourself to do something you're not interested in.

Just let me know which ones you enjoy (it can be one, or many) and I'll add you to the list for them.
Last edited by Watermelon on Sun Nov 02, 2014 5:19 am, edited 1 time in total.

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RE: Testing 2.0 Main Thread

#8

Post by Slim » Sun Nov 02, 2014 6:00 am

Watermelon wrote:

It's best to pick ones that you like a lot. That way testing is fun for you. Don't worry if there's not enough to fill up a slot -- by this I mean don't force yourself to do something you're not interested in.

Just let me know which ones you enjoy (it can be one, or many) and I'll add you to the list for them.
Aight, I'd just go with the three I said, and start there.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: Testing 2.0 Main Thread

#9

Post by FateLord » Sun Nov 02, 2014 1:23 pm

btw in jm there wont be 30 minutes it may become some time around 2 hours due to there being over 100 maps altogether .
<Sean> .broadcast FateLord has a massive, hard wallhack
<Exciter> Global broadcast sent.

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RE: Testing 2.0 Main Thread

#10

Post by Kara Kurt » Sun Nov 02, 2014 1:31 pm

Why no Stronghold testing?

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RE: Testing 2.0 Main Thread

#11

Post by mr fiat » Sun Nov 02, 2014 2:52 pm

is there still a slot for jumpmaze left?

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RE: Testing 2.0 Main Thread

#12

Post by Watermelon » Sun Nov 02, 2014 7:01 pm

Kara Kurt wrote: Why no Stronghold testing?
Is it a really active mod? If so then I can add it. You are also encouraged if you can to test it online by yourself for any mod you like.

mr fiat wrote: is there still a slot for jumpmaze left?
Added. Theres a jumpmaze test channel as a note... #jmtest

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RE: Testing 2.0 Main Thread

#13

Post by Kara Kurt » Sun Nov 02, 2014 7:28 pm

I don't know if Stronghold is popular or active enough but it's a damn decent massive coop mod.

http://zdoom.org/wiki/Stronghold:_On_the_Edge_of_Chaos

I'd like to go ahead and help test it with someone since I don't know the testing procedure and the steps to follow.

I'd be a shame if the mod be no longer compatible with the upcoming updates.

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RE: Testing 2.0 Main Thread

#14

Post by DevilHunter » Sun Nov 02, 2014 7:43 pm

I have a server running at: 72.51.33.81:10722 - [TSPG] The Sentinel's Playground: HR2 w/ Fixes & BrutalDoom19 - Zan 2.0 Testing.

Even though, its not listed here, Just thought I get it out there. I also have a HR2 - FinalFix server w/ Russian Overkill ready to go if need be. This is running ofc on The Sentinel's Playground. I admin those servers, but can't always be around. Not sure if any of the other Admins are around half the time so yea..

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RE: Testing 2.0 Main Thread

#15

Post by Watermelon » Sun Nov 02, 2014 9:11 pm

@DevilHunter

does it use the revision we're using?

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RE: Testing 2.0 Main Thread

#16

Post by DevilHunter » Sun Nov 02, 2014 9:35 pm

Yes, I compiled last night on TSPG. I'm sure of it, as me, Slim and MrSeth tested it last night. I think the only bug was that Brutaldoom has some weird effect with skins. I forgot what happend exactly, maybe MrSeth knows more

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RE: Testing 2.0 Main Thread

#17

Post by Watermelon » Sun Nov 02, 2014 9:47 pm

Glad to hear its working :) we can use that for the wad testing.

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RE: Testing 2.0 Main Thread

#18

Post by DevilHunter » Sun Nov 02, 2014 10:58 pm

Indeed. If need be, I can slap on another mappack, but would need to know the maplist. It takes me a min to edit a config, but I got it set to where I can just make a copy now.

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RE: Testing 2.0 Main Thread

#19

Post by ibm5155 » Mon Nov 03, 2014 12:45 am

EDIT: nvm, the thread is about zan 2.0 (hmm, but it may happen on it too since the login system is new)
old post:
Hey on the jump maze with the login system, I tried to play it offline, but, somehow, the runes that I got on the first map wasn't cleared on the next map, only if I died I would loss it...
Is it a problem with the login wad or zandronum itself?


EDIT: I may test zh bagels, being or not being on the list :p
Last edited by ibm5155 on Mon Nov 03, 2014 12:50 am, edited 1 time in total.
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RE: Testing 2.0 Main Thread

#20

Post by -Jes- » Mon Nov 03, 2014 6:03 pm

Edited:

Yeah, as said, for those who signed up to test RGA:
http://zandronum.com/tracker/view.php?id=1588

tl;dr thrown grenades explode on hitting monsters rather than bouncing. It's a known issue.
Last edited by -Jes- on Mon Nov 03, 2014 6:32 pm, edited 1 time in total.

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