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RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 4:57 pm
by one_Two
I experienced some problems alt-tabbing out in windows, seemed to freeze up my system which previous zan version didn't do.

RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 5:00 pm
by Guardsoul
Hypnotoad, you forgot to mention the portal issue.

[spoiler="Screenshots]
This is how it looked in Zandronum 1.2
Image

How it looks now
Image

From the lower zone (MASSIVE HOM!)
Image
[/spoiler]

RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 6:26 pm
by Dusk
Hypnotoad wrote: Linux users seem to report movement jitter/lag issues that make the game unplayable. Edward-san and Positron who are both linux users had this problem, when Edward tested on an equivalent server for 1.2 the issue was not present for him.
Using a clean INI fixed this for me.

RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 6:58 pm
by Edward-san
if you change cl_capfps to true with clean ini , it is screwed up again ...

RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 7:23 pm
by Torr Samaho
Please open tickets for all issues found. Some of the issues mentioned in this thread already have tickets, some don't. Without individual tickets we'll quickly lose track.

RE: Zandronum 2.0 Testing; let's do this!

Posted: Mon Dec 30, 2013 7:35 pm
by ibm5155
Hey, does someone have some iuse with recorded demos? I tried one that I did to check the lag on jump maze testing, but, the first time I got a fatal error when I opened it, the second it worked, but on the next map I was desync, like if I was doing a moonwalk at jumpmaze xD...
I'll open a ticket for that If it happen on the next tests (or if someone report the same iuse)

RE: Zandronum 2.0 Testing; let's do this!

Posted: Thu Jan 02, 2014 6:43 pm
by Torr Samaho
A fix is waiting to be tested for a couple of days now. Would be great if I can get some feedback on this soon, so that we can move to the next beta build.

RE: Zandronum 2.0 Testing; let's do this!

Posted: Thu Jan 02, 2014 7:01 pm
by DevilHunter
Mouse gets stuck when Alt-Tabbing out of FullScreen

This could be related to the Alt-Tabbing Issue that everyone keeps having..

RE: Zandronum 2.0 Testing; let's do this!

Posted: Thu Jan 02, 2014 7:37 pm
by ibm5155
it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sat Jan 04, 2014 6:50 am
by Qent
I am planning to do another public testing session the same time this week with Samsara and UDM3.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sat Jan 04, 2014 9:09 am
by IdeIdoom
ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
Ok, "no more Alt+f4 = you get BFG" trolling.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sat Jan 04, 2014 9:45 am
by Torr Samaho
Qent wrote: I am planning to do another public testing session the same time this week with Samsara and UDM3.
Since some issues found during the last run are fixed by now, I'll try to release a new build before then.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sat Jan 04, 2014 10:10 am
by ibm5155
IdeIdoom wrote:
ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
Ok, "no more Alt+f4 = you get BFG" trolling.

ctrl+alt+delete + force close zandronum still works :cool:

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sat Jan 04, 2014 12:31 pm
by Torr Samaho
ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
Alt+F4 works just fine for me. If you think it's broken please make a tracker ticket.
ibm5155 wrote: Hey, does someone have some iuse with recorded demos? I tried one that I did to check the lag on jump maze testing, but, the first time I got a fatal error when I opened it, the second it worked, but on the next map I was desync, like if I was doing a moonwalk at jumpmaze xD...
I'll open a ticket for that If it happen on the next tests (or if someone report the same iuse)
I haven't seen a ticket on this yet. The only recent ticket with demo problems is about a center view problem that was already present in 1.2. I know you replied in this ticket, but since your 2.0 problem is unrelated to the 1.2 problem the ticket is about, please create a new ticket for the 2.0 demo issues.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 4:32 pm
by Qent
Okay, surprise: Zandronum 2.0 cannot run Samsara. We may have to use a plain UDM3 server for now.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 4:33 pm
by Torr Samaho
Qent wrote: Okay, surprise: Zandronum 2.0 cannot run Samsara.
What's the problem?

EDIT: I see. Its SBARINFO code needs to be adjusted the ZDoom changes.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 5:10 pm
by Qent
We hit another speed bump: the Linux archive is still using the same zandronum.pk3 as beta 131223. We will use the zandronum.pk3 from the Windows archive, since most testers will probably be on Windows.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 5:46 pm
by Torr Samaho
Thanks for the info! I updated the Linux x86 archive to fix this. Unfortunately, our CMake files don't automatically update zandronum.pk3 if changes are made to the wadsrc directory. That's why the old version ended up in there.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 6:39 pm
by Qent
Aside from one minor bug, the testing went well. Thanks again to everyone.

We will give Samsara another try after investigating what went wrong with SBARINFO.

RE: Zandronum 2.0 Testing: Sundays 12 noon EST

Posted: Sun Jan 05, 2014 9:16 pm
by Torr Samaho
Torr Samaho wrote: Its SBARINFO code needs to be adjusted the ZDoom changes.
Meanwhile I heard from Blzut3 that this is a ZDoom bug he just fixed. I'll backport his fix, so no change to Samsara (or any other mod) should be necessary to be compatible with 2.0.