Zandronum 2.0 Testing: Sundays 12 noon EST
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- mr fiat
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
wel it isnt about how many people have tested, imo its more importand to test as many diffrent things in as short as possible time
- ibm5155
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Online or offline I'm testing it
zandronum 2.0:track1,track2,track3 (and others that people tracked before like unaligned exit menu '>', portals not showing,...)
and all the tracks I got was almost on the same map xD, and all this trackers was made thanks for maps with use alot of acs and some newschool features.
It doesn't need alot of people, only one was able to find bugs at this maps xD, but, it's good to test with more than 1 people too
zandronum 2.0:track1,track2,track3 (and others that people tracked before like unaligned exit menu '>', portals not showing,...)
and all the tracks I got was almost on the same map xD, and all this trackers was made thanks for maps with use alot of acs and some newschool features.
It doesn't need alot of people, only one was able to find bugs at this maps xD, but, it's good to test with more than 1 people too
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
We've been alternating PvP and PvE so far, so we'll give SamsaraHold a try.Chr0nique wrote:I'd like to go for some TDM/CTF sessions. I don't mind the wads.Qent wrote: I haven't decided yet. Do you have any suggestions?