Zandronum 2.0 Testing: Sundays 12 noon EST
Moderator: Developers
RE: Zandronum 2.0 Testing; let's do this!
I experienced some problems alt-tabbing out in windows, seemed to freeze up my system which previous zan version didn't do.
RE: Zandronum 2.0 Testing; let's do this!
Hypnotoad, you forgot to mention the portal issue.
[spoiler="Screenshots]
This is how it looked in Zandronum 1.2
How it looks now
From the lower zone (MASSIVE HOM!)
[/spoiler]
[spoiler="Screenshots]
This is how it looked in Zandronum 1.2
How it looks now
From the lower zone (MASSIVE HOM!)
[/spoiler]
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: Zandronum 2.0 Testing; let's do this!
Using a clean INI fixed this for me.Hypnotoad wrote: Linux users seem to report movement jitter/lag issues that make the game unplayable. Edward-san and Positron who are both linux users had this problem, when Edward tested on an equivalent server for 1.2 the issue was not present for him.
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RE: Zandronum 2.0 Testing; let's do this!
if you change cl_capfps to true with clean ini , it is screwed up again ...
- Torr Samaho
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RE: Zandronum 2.0 Testing; let's do this!
Please open tickets for all issues found. Some of the issues mentioned in this thread already have tickets, some don't. Without individual tickets we'll quickly lose track.
- ibm5155
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RE: Zandronum 2.0 Testing; let's do this!
Hey, does someone have some iuse with recorded demos? I tried one that I did to check the lag on jump maze testing, but, the first time I got a fatal error when I opened it, the second it worked, but on the next map I was desync, like if I was doing a moonwalk at jumpmaze xD...
I'll open a ticket for that If it happen on the next tests (or if someone report the same iuse)
I'll open a ticket for that If it happen on the next tests (or if someone report the same iuse)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Torr Samaho
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RE: Zandronum 2.0 Testing; let's do this!
A fix is waiting to be tested for a couple of days now. Would be great if I can get some feedback on this soon, so that we can move to the next beta build.Qent wrote: Colors are broken online.
- DevilHunter
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RE: Zandronum 2.0 Testing; let's do this!
Mouse gets stuck when Alt-Tabbing out of FullScreen
This could be related to the Alt-Tabbing Issue that everyone keeps having..
This could be related to the Alt-Tabbing Issue that everyone keeps having..
- ibm5155
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RE: Zandronum 2.0 Testing; let's do this!
it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
I am planning to do another public testing session the same time this week with Samsara and UDM3.
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Ok, "no more Alt+f4 = you get BFG" trolling.ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
- Torr Samaho
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Since some issues found during the last run are fixed by now, I'll try to release a new build before then.Qent wrote: I am planning to do another public testing session the same time this week with Samsara and UDM3.
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
IdeIdoom wrote:Ok, "no more Alt+f4 = you get BFG" trolling.ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
ctrl+alt+delete + force close zandronum still works
Last edited by ibm5155 on Sat Jan 04, 2014 10:10 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Torr Samaho
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Alt+F4 works just fine for me. If you think it's broken please make a tracker ticket.ibm5155 wrote: it's not a problem but, alt+f4 doesn't close zandronum, instead it opens the menu. (sometimes I'm too lazy to manual close zan :s)
I haven't seen a ticket on this yet. The only recent ticket with demo problems is about a center view problem that was already present in 1.2. I know you replied in this ticket, but since your 2.0 problem is unrelated to the 1.2 problem the ticket is about, please create a new ticket for the 2.0 demo issues.ibm5155 wrote: Hey, does someone have some iuse with recorded demos? I tried one that I did to check the lag on jump maze testing, but, the first time I got a fatal error when I opened it, the second it worked, but on the next map I was desync, like if I was doing a moonwalk at jumpmaze xD...
I'll open a ticket for that If it happen on the next tests (or if someone report the same iuse)
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Okay, surprise: Zandronum 2.0 cannot run Samsara. We may have to use a plain UDM3 server for now.
- Torr Samaho
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
What's the problem?Qent wrote: Okay, surprise: Zandronum 2.0 cannot run Samsara.
EDIT: I see. Its SBARINFO code needs to be adjusted the ZDoom changes.
Last edited by Torr Samaho on Sun Jan 05, 2014 5:06 pm, edited 1 time in total.
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
We hit another speed bump: the Linux archive is still using the same zandronum.pk3 as beta 131223. We will use the zandronum.pk3 from the Windows archive, since most testers will probably be on Windows.
- Torr Samaho
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Thanks for the info! I updated the Linux x86 archive to fix this. Unfortunately, our CMake files don't automatically update zandronum.pk3 if changes are made to the wadsrc directory. That's why the old version ended up in there.
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Aside from one minor bug, the testing went well. Thanks again to everyone.
We will give Samsara another try after investigating what went wrong with SBARINFO.
We will give Samsara another try after investigating what went wrong with SBARINFO.
- Torr Samaho
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- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Zandronum 2.0 Testing: Sundays 12 noon EST
Meanwhile I heard from Blzut3 that this is a ZDoom bug he just fixed. I'll backport his fix, so no change to Samsara (or any other mod) should be necessary to be compatible with 2.0.Torr Samaho wrote: Its SBARINFO code needs to be adjusted the ZDoom changes.