Zandronum 2.0 Testing: Sundays 12 noon EST

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mr fiat
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST

#61

Post by mr fiat » Fri Jan 24, 2014 2:38 pm

wel it isnt about how many people have tested, imo its more importand to test as many diffrent things in as short as possible time

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ibm5155
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST

#62

Post by ibm5155 » Fri Jan 24, 2014 3:20 pm

Online or offline I'm testing it
zandronum 2.0:track1,track2,track3 (and others that people tracked before like unaligned exit menu '>', portals not showing,...)

and all the tracks I got was almost on the same map xD, and all this trackers was made thanks for maps with use alot of acs and some newschool features.
It doesn't need alot of people, only one was able to find bugs at this maps xD, but, it's good to test with more than 1 people too
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Qent
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RE: Zandronum 2.0 Testing: Sundays 12 noon EST

#63

Post by Qent » Sun Jan 26, 2014 5:49 pm

Chr0nique wrote:
Qent wrote: I haven't decided yet. Do you have any suggestions?
I'd like to go for some TDM/CTF sessions. I don't mind the wads.
We've been alternating PvP and PvE so far, so we'll give SamsaraHold a try.

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RE: Zandronum 2.0 Testing: Sundays 12 noon EST

#64

Post by Dusk » Sun Jan 26, 2014 8:58 pm


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