Public forum for Zandronum's testers.
Moderator: Developers
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Zalewa
- Developer
- Posts: 329
- Joined: Wed May 30, 2012 3:28 pm
#1
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by Zalewa » Thu Nov 28, 2013 9:37 pm
Hey guys,
as a quite annoying bug was detected in the current release of Doomseeker 0.11, we've decided to put out a new build. In the meantime we've also managed to add some features that were long overdue. This time, before the release, we'd like to ask you to help test these features.
You can grab the newest Windows build here:
doomseeker 0.11 Beta-131127-1812.zip
And these are the tracker issues that we'd like to be tested:
I don't require anyone to do any extensive testing. Just the confirmation that the features work and that they don't cause any immediate problems. Any suggestions on improvements are also welcome, but unless they're critical, they won't get implemented in the next release.
Any helpful input is appreciated.
Last edited by
Zalewa on Thu Nov 28, 2013 9:39 pm, edited 1 time in total.
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Slim
- Zandrone
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- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
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#2
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by Slim » Thu Nov 28, 2013 10:17 pm
No issues so far but one thing, should probably change where the "Help (Online)" takes you, as it goes to
http://wiki.skulltag.net/Doomseeker
Which is dead. Otherwise, I see no problems.
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
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#3
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by DevilHunter » Thu Nov 28, 2013 11:16 pm
Suicide Slim wrote:
No issues so far but one thing, should probably change where the "Help (Online)" takes you, as it goes to
http://wiki.skulltag.net/Doomseeker
Which is dead. Otherwise, I see no problems.
DAMMIT.. I was gonna report that long time ago, but Kept forgetting :/
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Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
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#4
Post
by Slim » Thu Nov 28, 2013 11:52 pm
lol Man, Sorry DH. But at least it DID get reported. There's the bright side. :D
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
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#5
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by DevilHunter » Fri Nov 29, 2013 2:17 am
Suicide Slim wrote:
lol Man, Sorry DH. But at least it DID get reported. There's the bright side. :D
lol, its ok. What I want to know is... Does Join Script activate AFTER it does the NickServ stuff? If not, it should.. least in my opinion.
EDIT: Join Script works as it should. I'll go ahead and leave a note. Just need more input before putting Done on it.
Last edited by
DevilHunter on Fri Nov 29, 2013 2:18 am, edited 1 time in total.
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Zalewa
- Developer
- Posts: 329
- Joined: Wed May 30, 2012 3:28 pm
#6
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by Zalewa » Fri Nov 29, 2013 4:36 pm
Suicide Slim wrote:
No issues so far but one thing, should probably change where the "Help (Online)" takes you, as it goes to
http://wiki.skulltag.net/Doomseeker
Which is dead. Otherwise, I see no problems.
Thanks for pointing that out. I kept noticing that from time to time but always forgetting about it. Thankfully, fixing that won't require any changes to Doomseeker itself, so I guess that the current build checks out OK.
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DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
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#7
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by DevilHunter » Fri Nov 29, 2013 4:45 pm
Password Manager works, and I'm sure I said that the Hover thing works as well. All that leaves is the wads being displayed incorrectly, which I will test later.