Testing a CLIENTSIDE script fix

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Torr Samaho
Lead Developer
Posts: 1532
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

Testing a CLIENTSIDE script fix

#1

Post by Torr Samaho » Fri Jun 28, 2013 5:43 pm

Since it was recently discovered that Zandronum doesn't handle CLIENTSIDE scripts during map resets properly causing some kind of mods to be impossible when map resets are involved I made a fix for the issue. I'm not sure though if this fix breaks anything else, so I would be very happy if this fix would receive some more testing.

Here you can find a testing binary and more information on the bug.

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ibm5155
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RE: Testing a CLIENTSIDE script fix

#2

Post by ibm5155 » Fri Jun 28, 2013 9:02 pm

:O that can explain why many of my scritps didn´t worked on zm09. I´ll test it right now

Didn´t fixed =/

The lights still red when mission failed, and when it was raining you can see the rainfall =/

Test wads:Skulltag_actors,Skulltag_data126, zh-beta26,zh-beta26fix2,zh-mappack8a,zh-testpack_r6.
Map tested:zm09 (I abused from clientsides)

Since I´m talking about zm09 I´ll show another but when mission fail
[spoiler]Before Lava flood
Image
After lava flood
Image
Map restarted after fail the mission
Image
Dead when I touched the sector with lava before the server restart
Image[/spoiler]

EDIT:
so here´s the result with this binary test
[spoiler]A normal area
Image
After the mission failed dead by white face
Image

The why it´s weird and red is because when he kills you, it transform the map on a nightmare (red lights, nice musics, dead marines apearing everywhere) it should only affect dead spectators, but when the mission fails and reset, the map still looks like when you were dead (it shouldn´t happen =/)[/spoiler]
Last edited by ibm5155 on Fri Jun 28, 2013 9:45 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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