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Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Sun Jun 23, 2013 10:51 pm
by Arco
We will be establishing testing sessions on a nominal level for Zandronum’s testing group and others who are interested in helping out. The basic stature of this will be organized by evaluating people’s availability and counting how many members of the group will be there to take care of reports, control workflow and any other bugs that occur. We will test a large array of different gamemodes, including but are not limited to their respective mods and game modifiers.
Want to test mods for leisure? Make sure to post wads that you like to test here.

Code: Select all

Cooperative – Completed (Updated, June 29th)
2/2 Session(s)
2/2 Bug(s)
Survival Cooperative – TBA
0/0 Session(s)
0/0 Bug(s)
Invasion – Completed (June 29th)
1/1 Session(s)
0/0 Bug(s)
Invasion Survival – Completed (June 29th)
1/1 Session(s)
0/0 Bug(s)
4 Session(s) In total
2 Bug(s) in Total Reported


Code: Select all

Team Deathmatch – Completed (June 24th)
1/1 Session(s)
1/1 Bug(s)
Team Last man Standing – Completed (June 29th)
2/2 Session(s)
0/0 Bug(s)
Team Possession – Completed (June 24th)
1/1 Session(s)
0/0 Bug(s)
Domination –TBA
0/0 Session(s)
0/0 Bug(s)
CTF (including one flag CTF) – TBA
0/0 Session(s)
0/0 Bug(s)
Skulltag – Completed (June 29th)
1/1 Session(s)
0/0 Bug(s)
5 Session(s) In total
1 Bug(s) in Total Reported


Code: Select all

Deathmatch – Completed (July 13th)
1/1 Sessions
0/0 Bugs
Terminator – Completed (June 24th)
1/1 Session(s)
0/0 Bug(s)
Duel – Completed (July 13th)
1/1 Session(s)
0/0 Bug(s)
Last Man Standing – Completed (June 29th)
1/1 Session(s)
0/0 Bug(s)
Possession – TBA
0/0 Session(s)
0/0 Bug(s)
4 Session(s) In total
0 Bug(s) in Total Reported


Spoiler: Results (Open)
3 Bug(s) In Total Reported
#0001381: Sv_barrelrespawn Causes Desyncs Online, Coop - Arco
#0001382: Friendly Fire Obituaries Don't Appear Online, TeamDM - Arco
#0001384: SpringPadZone Desyncs Objects and Monsters, Coop - Arco

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Mon Jun 24, 2013 3:07 am
by Lord_of_D:
finally an upcoming version, hope lot of stuff gets added and fixed

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Tue Jun 25, 2013 2:29 am
by Arco
I'd just like to say thanks to everyone that showed up just in time (or late) for testing. We're not going to have any testing sessions on tuesday due to scheduling complicatons. We are, however, going to have another sometime this saturday. So if you want to test, please let us know.

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Thu Jun 27, 2013 2:23 am
by Qent
Generally the earliest I will be available on Saturdays is 2 PM Eastern time (when SNS starts).

I'll be available approximately...
  • Sat. 18:00 UTC ~ Sun. 01:00 UTC (although I'll be around early morning if something needs setting up)
  • Sun. 16:00 UTC ~ Sun. 17:00 UTC
  • Sun. 22:00 UTC ~ Mon. 01:00 UTC

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Sun Jun 30, 2013 3:03 am
by Arco
Thank you to everyone who participated in saturday's testing session! Make sure to check up on the initial post for more details regarding our activity.

We'll going to need a bit more people available for testing sessions sometime soon for deathmatch and possession, so please make sure to be there.

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Sun Jun 30, 2013 10:25 am
by Torr Samaho
I'm glad to see that some testing was done! All three newly reported bug tickets now need feedback.

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Sat Jul 13, 2013 9:03 pm
by CommanderKeenFsr
Please tell me you've included all of the recent ZDoom features? I'm tired of having to edit Realm667 monsters because of a_quake and things.

RE: Zandronum v1.1 Testing Sessions! (June-July 2013)

Posted: Sat Jul 13, 2013 9:32 pm
by Watermelon
Is the request on the tracker?