We've made several map packs, though not always as a group. It began with MSDuel, an attempt at an NS duel pack, moving on to fixing up the new game modes of Overload and Harvester from Sabbat Martyr 2, to Velocity CTF, to RageCTF, and of course Don't be a Bitch Last Man Standing. Interspersed throughout all this, various members have worked on or contributed to countless other projects in the Doom community.
We have always been open for new members, and hoping to start up new projects soon, even as we are currently working on a few projects. Skill at this time does not necessarily matter; we are always willing to help out mappers to improve or who are stuck.
Executive Committee
Grymmoire
Decay
Dynamo
Dusk
Eric
HeavenWraith
Date of inception: 02/14/2011Grymmoire
Decay
Dynamo
Dusk
Eric
HeavenWraith
Clan type: Mapping, development.
Recruitment: is why this thread exists.
The member roster is constantly fluctuating plus we're not very strict when it comes to enforcing membership responsibilities. We are just a bunch of loosely connected people, who work together on projects. Members are not required to participate in every union-related project, the main driving force should be interest and yearning to make great and enjoyable content.
Visit our website or irc channels, #mxu on irc.esper.net (there is #mechanixunion on zandro's irc but most people have moved to esper.net), whether it's just to chill and play some games with us or join up on a project.