competitive clan suggestion

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Ænima
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RE: competitive clan suggestion

#21

Post by Ænima » Tue Feb 05, 2013 5:04 am

Decay wrote: Legion says this principle will not be extended to the rest of the forum. I think smack talk in all the forums would be just as useful. It may even bring up the quality of topics and mods/projects in the same way "the competitive spirit" is promoted with smack talk.

Can we bring this to the table?
I don't think it's appropriate for the mods/projects section unless it's 100% called for (ie: the mod creator is a dick and doesn't listen to anybody ie: me 3 or 4 years ago).

There's really no way to be useful if you're "smack talking" someone's work. There's such thing as being a snappy critic, but I wouldn't really call that "smack talk".

To me, smack talk would be "yo this mod sucks, you shouldn't have made it" with no other reasoning given. And that's usually never called for, ever. Unless it's something that Doomguy2000 or whatever his /idgames name is made. You know, something made to intentionally frustrate the person who plays it.

Now, yes, realistically I expect people to express their feelings a bit subjectively when it comes to giving feedback. I mean, that's what makes us players. We all have things that we enjoy and things that irk us. For example, "this part of the map looks like crap because you used a million different colored textures" is a perfectly acceptable type of comment. Being intentionally insulting, however, isn't.

Bringing personal matters into the mods/projects section is also uncalled for unless it's a specific complaint about the gameplay of the mod itself. Everybody knows exactly what kind of mod they're about to see when they click a thread titled "Friendship Is Magic Skins". They're gonna see a skin pack filled with ponies. Bottom line. There's no need to verbalize one's distaste for bronies in that project thread, whether it's the majority opinion in this community or not. If it's not relevant to the quality of the mod itself, it can be kept to a PM.
Last edited by Ænima on Tue Feb 05, 2013 5:12 am, edited 1 time in total.
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Catastrophe
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RE: competitive clan suggestion

#22

Post by Catastrophe » Tue Feb 05, 2013 5:29 am

Too opinionated, just keep it at the clans section.

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RE: competitive clan suggestion

#23

Post by X-Ray » Tue Feb 05, 2013 8:33 am

Nautilus wrote: Who gives a shit about a little quip or insult. First off, the humanistic rule that claims that "everyone is a winner" is bullshit that modern society sweatily swears by. That's why kids get dragged to the principal's office for calling another kid a "numbnut" on Facebook. Secondly, how are we gonna build any character by restricting it? We're human goddamned beings; we all have some raw feelings that we oughta spill out.

(You know what repressed feelings lead to? Watch the news.)

The rule should be geared towards real shit like bomb threats.
Yep I agree But I'm the best

Cruduxy
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RE: competitive clan suggestion

#24

Post by Cruduxy » Tue Feb 05, 2013 2:35 pm

Insulting doesn't always make people improve you know.. some people really hate getting insulted and will quit.
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RE: competitive clan suggestion

#25

Post by Dusk » Tue Feb 05, 2013 3:38 pm

Competition has a tendency of inviting such health smack talk which I guess is OK but for the love of God don't let it spread into the rest of the forums or mapping. Keep it to competition, anything else is just utter stupidity. Mapping is collaborative in the end, making it anything else will ruin its spirit.
Last edited by Dusk on Wed Feb 06, 2013 9:18 pm, edited 1 time in total.

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RE: competitive clan suggestion

#26

Post by Ænima » Tue Feb 05, 2013 3:49 pm

Decay wrote: So basically you guys are saying only competitive players can handle the heat?
No. At least, that's not what I'm saying. Not sure about Cruduxy.

"Pressure makes diamonds" is sometimes true when it comes to mod development, such as when you're given time restraints in a speedmapping session and are forced to use your time productively. However, verbal abrasiveness does not have the same effect.
Decay wrote:Telling people how much their mod sucks may prevent a travesty like brutal strife from happening again.
Again, opinion. Whether it's the majority opinion or not, doesn't matter.
Decay wrote:People smack talk maps all the time in game, why not in the forum? Weak.
IMO, if someone wants to write a multi-paragraph rant about how much they dislike a mod, they can write up a review on wad's /idgames page. A project's forum thread should pretty much just be for the development and refinement of the project itself.


Bottom line is that if a modder wants to make a mod and post it on the forums, they're gonna. No amount of smack talk is going to change anything.
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Cruduxy
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RE: competitive clan suggestion

#27

Post by Cruduxy » Tue Feb 05, 2013 3:56 pm

Ænima wrote:
Decay wrote: So basically you guys are saying only competitive players can handle the heat?
No. At least, that's not what I'm saying. Not sure about Cruduxy.
Was talking about modding in general, criticism and insulting aren't the same anyway.
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Zap610
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RE: competitive clan suggestion

#28

Post by Zap610 » Tue Feb 05, 2013 4:07 pm

Cruduxy wrote:
Ænima wrote:
Decay wrote: So basically you guys are saying only competitive players can handle the heat?
No. At least, that's not what I'm saying. Not sure about Cruduxy.
Was talking about modding in general, criticism and insulting aren't the same anyway.

I may get some flack for this but I'll share my thoughts anyway; I do agree there is a difference between criticism and insulting in general, but taking it a step further there's also a difference between insulting the user and insulting the project. That being said, it wouldn't necessarily be false if insulting the project if the person is actually correct. If something looks bad, or like "shit" and is in fact bad then that's the truth. If something looks bad and the user is called an idiot for making it then that's kind of harsh. If one was to only say a project looks bad then the post would more or less be crap since it doesn't have ways to improve. In my opinion, being blunt is infinitely better than going "looks good dude can't wait to play!" if it's a giant square room with ripped sprites and a 90mb wad. If something looks bad, say why it does. And people generally don't like hearing their work is shit. But jumping on a bandwagon of praising something unworthy of praise is a horrible thing to do in my opinion.

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UnTrustable
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RE: competitive clan suggestion

#29

Post by UnTrustable » Thu Feb 07, 2013 2:53 pm

Zap610 wrote:....All of his post....
Excellent and well said !


This one as well:
Cruduxy wrote:
Ænima wrote:
Decay wrote:
Cruduxy wrote: Insulting doesn't always make people improve you know.. some people really hate getting insulted and will quit.
So basically you guys are saying only competitive players can handle the heat?
No. At least, that's not what I'm saying. Not sure about Cruduxy.
Was talking about modding in general, criticism and insulting aren't the same anyway.
It's the same thing i was talking about all those time when it came to insulting people everywhere on THIS forum and the Skulltag's forum. Just keep the insulting/provoking shittalk inside the Competitive area.
Don't Spread it all over ! I have seen many go away from Skulltag, just because of this insulting part.
Giving critism is fine in the EDIT part of the forum... Insulting there is just plain stupid to do.
Just keep in in your precious competative area like the Clan section, so that i know to stay far away from there.
Last edited by UnTrustable on Thu Feb 07, 2013 3:28 pm, edited 1 time in total.

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