Page 1 of 1

Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Wed Jan 27, 2016 12:47 am
by Marcaek
In what will hopefully be a regular event, this Sunday we're hosting a survival session with a new mod to test 3.0's features. Join us tomorrow as we Darken the lights for some Spooky Survival on Darkening E2!

To join, download THIS build and place it in a separate folder, copy over your "zandronum-username.ini" which can be found in your zandronum folder to the new one, and add the new folder to the "Options > Configure > Engines > Testing releases" box in Doomseeker.

Version: Zandronum 3.0-alpha-151228-1140

Game Mode: Survival
WAD's: Darkening E2, Harder, Text Colors
When: January 31st, 2016, 16:30 PDT
Pacific Time: 15:30 (3:30 PM)
Mountain Time: 16:30 (4:30 PM)
Central Time (US): 17:30 (5:30 PM)
Eastern Time: 18:30 (6:30 PM)

Where: TSPG-Painkiller

RE: Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Wed Jan 27, 2016 2:41 am
by Combinebobnt
nice marcaek on being promoted to suns super captain

so will this event just be zandronum testing with fun plastered on it?

RE: Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Wed Jan 27, 2016 2:47 am
by Ivan
Of course nobody thinks of using DnD to test 3.0's features right...

RE: Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Wed Jan 27, 2016 3:06 am
by Marcaek
there will be more pretend suns don't worry

RE: Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Wed Jan 27, 2016 3:47 am
by Ænima
Ooh, Darkening 2. That's been one of my favorite map sets since I was like 9 years old. it's a shame it doesn't get played more but that's probably because it's short.

RE: Weekend Workshop #1 : Darkening E2 with te13-harder

Posted: Thu Jan 28, 2016 10:55 pm
by Mobius
Ivan wrote: WHY IS NO ONE PLAYING MY GAME..
Image
So this implies 3.0 is coming out soon?