So I was trying to play RGA2 with some other wads like the marinex marinez, marineep1 and marineep2 and for some reason I keep getting this Script error, "rga2_nr6_cmonsters.wad:DEC_INV" line 18:
Replaced type 'WeakMonsterSpot' not found in S_WeakMonsterSpot
I try doing it again and now it gives me this Script error, "rga2_nr6_cmonsters.wad:DEC_IMP" line 212:
Parent type 'DarkImpBall' not found in DarkImpBall2
Execution could not continue.
Script error, "rga2_nr6_cmonsters.wad:DEC_IMP" line 212:
Replaced type 'DarkImpBall' not found in DarkImpBall2
RGA2 problem
RGA2 problem
Last edited by ScarFOx on Sat Sep 26, 2015 4:27 pm, edited 1 time in total.
RE: RGA2 problem
Make sure you're loading the files in the correct order. The main RGA2 files need to be listed first, and then all others.
The error messages you see are because the addon wads use inheritance to replace or borrow code from things that were present in the original mod. These addons can only inherit from actors that are already defined. If you try to load them before the main pk3's, the engine has no clue what DECORATE the addons are trying to reference, hence the error messages you see here.
http://zdoom.org/wiki/Using_inheritance
The error messages you see are because the addon wads use inheritance to replace or borrow code from things that were present in the original mod. These addons can only inherit from actors that are already defined. If you try to load them before the main pk3's, the engine has no clue what DECORATE the addons are trying to reference, hence the error messages you see here.
http://zdoom.org/wiki/Using_inheritance
Last edited by Ænima on Sat Sep 26, 2015 5:17 pm, edited 1 time in total.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: RGA2 problem
Thanks It turns out I was using the wrong RGA wads -_-