RGA2 problem

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ScarFOx
 
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Joined: Sat Jul 25, 2015 4:49 pm
Location: USA
Clan Tag: (Galm)

RGA2 problem

#1

Post by ScarFOx » Sat Sep 26, 2015 4:08 pm

So I was trying to play RGA2 with some other wads like the marinex marinez, marineep1 and marineep2 and for some reason I keep getting this Script error, "rga2_nr6_cmonsters.wad:DEC_INV" line 18:
Replaced type 'WeakMonsterSpot' not found in S_WeakMonsterSpot
???
I try doing it again and now it gives me this Script error, "rga2_nr6_cmonsters.wad:DEC_IMP" line 212:
Parent type 'DarkImpBall' not found in DarkImpBall2

Execution could not continue.

Script error, "rga2_nr6_cmonsters.wad:DEC_IMP" line 212:
Replaced type 'DarkImpBall' not found in DarkImpBall2
Last edited by ScarFOx on Sat Sep 26, 2015 4:27 pm, edited 1 time in total.

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Ænima
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RE: RGA2 problem

#2

Post by Ænima » Sat Sep 26, 2015 5:15 pm

Make sure you're loading the files in the correct order. The main RGA2 files need to be listed first, and then all others.

The error messages you see are because the addon wads use inheritance to replace or borrow code from things that were present in the original mod. These addons can only inherit from actors that are already defined. If you try to load them before the main pk3's, the engine has no clue what DECORATE the addons are trying to reference, hence the error messages you see here.


http://zdoom.org/wiki/Using_inheritance
Last edited by Ænima on Sat Sep 26, 2015 5:17 pm, edited 1 time in total.
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ScarFOx
 
Posts: 28
Joined: Sat Jul 25, 2015 4:49 pm
Location: USA
Clan Tag: (Galm)

RE: RGA2 problem

#3

Post by ScarFOx » Mon Sep 28, 2015 10:57 pm

Thanks It turns out I was using the wrong RGA wads -_-

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