Starting a Server and Autoload issues

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ArcheKruz
 
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Starting a Server and Autoload issues

#1

Post by ArcheKruz » Wed Oct 31, 2012 10:55 am

Hello, it seems that whenever I set up a server, it automatically loads what I have configured as autoload as a required PWADs. (Hi res textures, hi def sound effects, remixed songs) People who try to join my game will not be able to do so because those packs are not in the WAD finder database.

Is there a way for me to set up a server it ignore what I have set up as autoloads, but I can connect to it with my optional autoloads?

Also, how do you set it up so that weapon/health/armor/ammo pick ups do not disappear when someone picks it up?
Last edited by ArcheKruz on Wed Oct 31, 2012 10:57 am, edited 1 time in total.

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infurnus
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RE: Starting a Server and Autoload issues

#2

Post by infurnus » Wed Oct 31, 2012 11:17 am

ArcheKruz wrote: Hello, it seems that whenever I set up a server, it automatically loads what I have configured as autoload as a required PWADs. (Hi res textures, hi def sound effects, remixed songs) People who try to join my game will not be able to do so because those packs are not in the WAD finder database.

Is there a way for me to set up a server it ignore what I have set up as autoloads, but I can connect to it with my optional autoloads?
You might want to move those to the /zandronum/skins/ folder
ArcheKruz wrote: Also, how do you set it up so that weapon/health/armor/ammo pick ups do not disappear when someone picks it up?
You want "Items Respawn" to be on in the Flags/DMFlags, and "Weapons Stay", with those on items will respawn after a few seconds and the weapons will remain on the ground to be picked up.
The weapons stay flag might be specific to deathmatch, weapons stay put by default in co-op if I remember correctly.

What are you using to host, Doomseeker or IDE? There's different ways to set these flags depending on which one you used

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ArcheKruz
 
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RE: Starting a Server and Autoload issues

#3

Post by ArcheKruz » Wed Oct 31, 2012 12:40 pm

I may have found a way, by installing a second Zandronum folder specific to setting up a server and running the portable batch file. I will test that and the /skins method.

I am using Doomseeker.

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RE: Starting a Server and Autoload issues

#4

Post by -Jes- » Wed Oct 31, 2012 4:12 pm

The skins folder is vastly preferred for any noncode wads you want to use. (skins hd textures, hq sounds)

And yes, servers will add autoload wads to their list. Only keep absolutely necessary wad files in your autoload list.

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RE: Starting a Server and Autoload issues

#5

Post by infurnus » Thu Nov 01, 2012 12:11 pm

There are at least two ways to get items to respawn and weapons to stay:

Method 1
A console variable: sv_defaultdmflags 1
sv_defaultdmflags (1/0)

When true, certain default DM flags are automatically set. This must be set to false in order to change the affected flags.
It activates Weapon Stay, Item Respawn, No Monsters, No Crouch and Double Ammo. In non-duel deathmatch modes, it also activates Spawn Farthest.
Method 2
In Doomseeker: Enable Items Respawn via Flags->General, & Weapons Stay via Flags->Deathmatch
Spoiler: screenshots (Open)
Image

Image
Last edited by infurnus on Thu Nov 01, 2012 12:12 pm, edited 1 time in total.

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ArcheKruz
 
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RE: Starting a Server and Autoload issues

#6

Post by ArcheKruz » Thu Nov 01, 2012 1:41 pm

Thanks for the help guys! I appreciate it!

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