Possible Bug
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Possible Bug
When I run a .pk3 and then change maps at the console, the new map runs fine.
If I first start a new single-player game and THEN try to change maps, I get the "no player start" message.
Is this intended functionality?
If I first start a new single-player game and THEN try to change maps, I get the "no player start" message.
Is this intended functionality?
RE: Possible Bug
Sounds like a problem with the mod itself.
Can you post it so we can investigate?
Can you post it so we can investigate?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Possible Bug
Last edited by Galaxy_Stranger on Thu Jun 20, 2013 3:01 am, edited 1 time in total.
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RE: Possible Bug
Maybe the author only added deathmatch/multiplayer starts, and neglected to include player 1 starts for singleplayer.
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RE: Possible Bug
I have a solitary "Player 1 start".
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RE: Possible Bug
Bueller?
Bueller?
Bueller?
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RE: Possible Bug
Ok, the resolution from the Zandronum IRC:
(10:55:44 AM) Esum: TeamPlayOn is set in mapinfo
(10:56:15 AM) Galaxy_Stranger: Oh, I need to specify that in my mapinfo?
(10:56:24 AM) Dark-Assassin: And mapinfo does not work in straight single player
(10:56:31 AM) Galaxy_Stranger: huh
(10:56:37 AM) Dark-Assassin: Well, gametype related flags, sorry
(10:57:17 AM) TerminusEst13 [~chatzilla@TerminusEst13.users.zandronum.com] entered the room.
(10:57:17 AM) Galaxy_Stranger: so all that's bypassed when you use the warp command-line parameter?
(10:57:28 AM) Dark-Assassin: Yep