It has been mentioned multiple times that most of the gamemodes would be changed or even removed, but which ones are going to be removed? Unless that just means a rewrite of them in DECO+ACS instead of being hardcoded, which would be really good. Yet i wonder, what of those modes will stay hardcoded? In team-based modes there's no option but to leave the team starts hardcoded, same with the TEAMINFO support for team items.
But if it helps, i already made some progress doing just that: CTF mode, Skulltag Emulation (Almost complete recreation of Skulltag in ACS+DECO, the CTF and ST code is a bit messy though, and i haven't updated it to ctf_basev2's cleaner code, LMS and Invasion are the only modes left to do, and 2 runes don't work) Theoretically you can play CTF and ST modes in real Zandro/ZDaemon/Odamex-designed CTF maps, but you have to use teamgame(acs) for it. And for the built-in maps, Team Deathmatch is the intended one.
If these modes have been already rewritten, forgive my ignorance, i just wanted to help a bit.
Skulltag modes: rewritten in DECORATE+ACS
Moderator: Developers
Skulltag modes: rewritten in DECORATE+ACS
One thing I have asked from the Lord, that I shall seek: That I may dwell in the house of the Lord all the days of my life, to behold the beauty of the Lord and to meditate in His temple. (Psalm 27:4, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.