Could A_CheckProximity be added in Zandronum 3.1?
And a way of making the bots keep pressing use at all times (A CVAR or compatflag?) would be nice too, less necessary than the first one, but it definitely would help a bunch.
Both of these are (in my case) to keep TDBots compatibility with Zandronum and ZDoom without Zandronum having a cut-down version of it that just ends up being worse than the built-in bots. The second one is so bots can open doors like in ZDoom, but don't in Zandronum by default.
This isn't a demand, and if none of these are added then i will just keep making a separate version for Zandro like i have done, but i would prefer it this way. I mean, fairly competent bots that are fully customizable, can play CTF and capture the objectives, with a limit of 64 players? Heck yeah i'll work for that!
A_CheckProximity and a small bot request
Moderator: Developers
A_CheckProximity and a small bot request
"I will find joy in Yahweh. I will delight in my Elohim. He has dressed me in the clothes of salvation. He has wrapped me in the robe of righteousness like a bridegroom with a priest’s turban, like a bride with her jewels."
-Isaiah 61:10 (Names of God Bible)
-Isaiah 61:10 (Names of God Bible)