A_CheckProximity and a small bot request

killall -9

Moderator: Developers

Post Reply
User avatar
Forum Regular
Posts: 171
Joined: Thu Jun 28, 2018 9:13 pm
Location: Venezuela

A_CheckProximity and a small bot request


Post by TDRR » Sat May 11, 2019 8:16 pm

Could A_CheckProximity be added in Zandronum 3.1?

And a way of making the bots keep pressing use at all times (A CVAR or compatflag?) would be nice too, less necessary than the first one, but it definitely would help a bunch.

Both of these are (in my case) to keep TDBots compatibility with Zandronum and ZDoom without Zandronum having a cut-down version of it that just ends up being worse than the built-in bots. The second one is so bots can open doors like in ZDoom, but don't in Zandronum by default.

This isn't a demand, and if none of these are added then i will just keep making a separate version for Zandro like i have done, but i would prefer it this way. I mean, fairly competent bots that are fully customizable, can play CTF and capture the objectives, with a limit of 64 players? Heck yeah i'll work for that!
No Gucci, no Prada, no Supreme, but my sadness got an ending, my smile shining like bling-bling, i'm so blessed feeling like a king!

play with my bots or bad stuff will happen to u >:c

Post Reply