Dynamic music speed. - feature request.
Posted: Tue Aug 14, 2018 7:17 am
Hi, I was watching Doom Eternal, and I got triggered thinking about the music.
In short I think the music should match the intensity of the action on screen.
Can the Zandronum team offer a menu option to switch on dynamic speed music?
What I mean is to connect the music playback speed to the amount of action in the level. Action could be measured by the amount of 'attacks' monster do, more attacks = faster played music.
With no fights happening the music slows down to say 50% speed, and at high intensity it speeds up to say 200%. Maybe change the volume of the music a bit too. I think the feature will enhance the Doom atmosphere in both the quiet and loud parts of the game.
What do you guys think?
In short I think the music should match the intensity of the action on screen.
Can the Zandronum team offer a menu option to switch on dynamic speed music?
What I mean is to connect the music playback speed to the amount of action in the level. Action could be measured by the amount of 'attacks' monster do, more attacks = faster played music.
With no fights happening the music slows down to say 50% speed, and at high intensity it speeds up to say 200%. Maybe change the volume of the music a bit too. I think the feature will enhance the Doom atmosphere in both the quiet and loud parts of the game.
What do you guys think?