darklord42 wrote:My graphics card on my laptop is a 6 year old Nvidia GT 330M. And seems to run all right. Not sure how much more of a potato you can get. Perhaps mine is only half baked. I just worry about future mod compatibility. It seemed like for a little bit Zandronum was finally about to catch up. There is more to 2.x then just the renderer.
I have NVidia GeForce 6200 LMAO
darklord42 wrote: There is more to 2.x then just the renderer.
Really? Prove me this.
GZDoom 2.* issues:
- still no VBO for walls.
- VBO for other detail provides about the same frame rate as glBegin does. GLBoom shitcode is still faster on vanilla maps than GZ. Fell the difference on
this wad.
- VBO emulator for 3d models is not a good joke. They still lag.
- Dynlights are still crappy and they lag too. They also go through the walls like in 1.*!!!
- No dynlight/model shadows in 2016, but we've f*cked opengl 2.0 users, mission success! I remember, even ZDoomGL had them.
- GZDoom shader architecture is shit. No changes there. Custom shaders are possible, but with shitty restrictions.
- GLDefs just sucks, including definitions for shaders. ^^^
- Modeldefs suxxxx. ex. no XOffset, YOffset and such useful options for models. You can't directly use decorate <-> modeldef without *fake* sprites.
- md3 and md2 suck: 1. no skeletal animation 2. no good converters for these outdated formats. I always had a pain in the ass with them.
- Always uses GL_BLEND for non-translucent detail (walls, flats, etc.). I checked, this reduces fps by 1.5 times on some maps.
- Uses extra CPU resources for useless geometry calculations like converting quads to triangles. The visible part of the map is converted to polygons EVERY FRAME, even though 99% of the map is completely static.
- 3D floors are... yes.. THEY LAG TOO!
- Missing render distance feature that could fix a lot of issues.
- 3D portal render bugs and such things.
*..And more bad things in gzdoom. This list is very long*
So...
I see no big difference between 2.x and 1.x. Why do we need this "new" renderer that breaks compatibility with old videocards when it's possible to work with them?