[WIP] ZandroNet

killall -9

Moderator: Developers

TIHan
Retired Staff / Community Team Member
Posts: 34
Joined: Thu May 31, 2012 11:30 pm
Location: Tennessee

[WIP] ZandroNet

#1

Post by TIHan » Fri Jun 01, 2012 6:41 am

Hey guys,

Thought I would make this semi-official by posting a thread on it.

I'm in the process of developing a new browser specifically for the Windows platform; Doomseeker can still keep its reign as being cross-platform. It will be built using Visual Studio 2010 in WPF C#/XAML coupled with the Caliburn.Micro MVVM Framework.
Source Code

The goal is to make playing Zandronum as easy as possible for new players who have never touched Doom in their life. This goes for joining and creating servers, as well as downloading custom WADs.

Current Progress Screenshot
Image

The first release will consist of the features for Phase I:
  • Browsing, Joining, and Creating Servers
  • Automatic Downloading of WADs
  • Custom content section for viewing featured WADs
In Phase II, we hope to provide some sort of lobby system for players to create their own game. Discussion is still on how we are going to handle this.

Developers on this project:
TIHan - Programmer
Tribeam - Programmer
Wartorn - Designer
MikeTrash - Stylist
Last edited by TIHan on Tue Jun 19, 2012 7:47 am, edited 1 time in total.

User avatar
infurnus
Retired Staff / Community Team Member
Posts: 601
Joined: Tue May 29, 2012 9:40 pm
Location: Dusty SEGA Tapes
Clan: Unidoom
Clan Tag: UD
Contact:

RE: [WIP] Zandronum Online

#2

Post by infurnus » Fri Jun 01, 2012 2:22 pm

Re-posting here, I heard someone suggest ZandroNet for stuff like this.
Make sure someone else doesn't have something cool planned that the name would fit better for first, though.
Last edited by infurnus on Fri Jun 01, 2012 2:23 pm, edited 1 time in total.

User avatar
Disguise
Retired Staff / Community Team Member
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

RE: [WIP] Zandronum Online

#3

Post by Disguise » Fri Jun 01, 2012 3:11 pm

That browser looks sexy.
Image

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: [WIP] Zandronum Online

#4

Post by Ivan » Mon Jun 04, 2012 5:55 pm

You can steal a couple features from IDE, country flags and what not ! Also, a bit more color if possible. It looks a bit pale.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Catastrophe
Retired Staff / Community Team Member
Posts: 2559
Joined: Sat Jun 02, 2012 2:44 am

RE: [WIP] Zandronum Online

#5

Post by Catastrophe » Mon Jun 04, 2012 5:57 pm

.
Last edited by Catastrophe on Fri May 11, 2018 7:18 pm, edited 1 time in total.

Daedalus
 
Posts: 69
Joined: Mon Jun 04, 2012 6:25 am
Location: UK

RE: [WIP] Zandronum Online

#6

Post by Daedalus » Mon Jun 04, 2012 5:58 pm

A Skulltag Online remake would be ideal. Just sayin. :)

Vordenko
 
Posts: 47
Joined: Mon Jun 04, 2012 5:16 am
Location: The Limbo

RE: [WIP] Zandronum Online

#7

Post by Vordenko » Mon Jun 04, 2012 6:06 pm

Imo, also add the sort support Ide had (like, sort from Server name, or ping, or players in the server)

TheCitrusKiwi
 
Posts: 49
Joined: Sat Jun 02, 2012 8:38 pm
Location: On Earth
Clan: European Legacy
Clan Tag: EL

RE: [WIP] Zandronum Online

#8

Post by TheCitrusKiwi » Mon Jun 04, 2012 6:13 pm

Steal everything from doomseeker :D

Puhax
 
Posts: 72
Joined: Mon Jun 04, 2012 7:43 pm
Location: Space

RE: [WIP] Zandronum Online

#9

Post by Puhax » Mon Jun 04, 2012 8:18 pm

Looks cool and all but I hope I can still use IDE for this, I can't feel comfortable if I don't browse servers with IDE!

User avatar
The Toxic Avenger
Forum Staff
Posts: 1520
Joined: Fri May 25, 2012 1:12 am
Location: New Jersey
Clan: ???
Clan Tag: [???]
Contact:

RE: [WIP] Zandronum Online

#10

Post by The Toxic Avenger » Tue Jun 05, 2012 2:17 am

Bond knows of the move, so don't worry

Mangetsu
New User
Posts: 11
Joined: Tue Jun 05, 2012 9:18 pm

RE: [WIP] Zandronum Online

#11

Post by Mangetsu » Tue Jun 05, 2012 9:25 pm

I find this current progress lacking in everything compared to Doomseeker, sorry. This one looks like some kind of quickly rushed Java app, one of the things that I loved about Doomseeker was it's simplicity, yet fine looking design.

Hope you don't mind my opinion.

Twister
Under Moderation
Posts: 49
Joined: Mon Jun 04, 2012 1:48 pm
Location: Next door
Contact:

RE: [WIP] Zandronum Online

#12

Post by Twister » Tue Jun 05, 2012 9:27 pm

Did anyone else notice the PLUTONIAN BEER server on the top of the list?

TIHan
Retired Staff / Community Team Member
Posts: 34
Joined: Thu May 31, 2012 11:30 pm
Location: Tennessee

RE: [WIP] Zandronum Online

#13

Post by TIHan » Tue Jun 05, 2012 11:34 pm

Mangetsu wrote: Hope you don't mind my opinion.
Not at all. :) I welcome criticism.

TIHan
Retired Staff / Community Team Member
Posts: 34
Joined: Thu May 31, 2012 11:30 pm
Location: Tennessee

RE: [WIP] Zandronum Online

#14

Post by TIHan » Thu Jun 07, 2012 4:02 am

I have now released the current source to, now renamed, ZandroNet.

This is still work in progress.
Last edited by TIHan on Thu Jun 07, 2012 4:04 am, edited 1 time in total.

Vordenko
 
Posts: 47
Joined: Mon Jun 04, 2012 5:16 am
Location: The Limbo

RE: [WIP] ZandroNet

#15

Post by Vordenko » Thu Jun 07, 2012 4:13 am

I know this is still Wip, but, are you planning to change the current theme/layout the browser has? Imo, it should fit the Zandronum Space Like Theme if its going to be a browser only for it.

Also, we are gonna be able to use Custom Servers too, set paths for wads and stuff like that, right? :P
Last edited by Vordenko on Thu Jun 07, 2012 4:15 am, edited 1 time in total.
InGame: <*>Sky<-=DriveR=-
Captain Ventris wrote: I shorten it to Zan. This means that if I ever for some reason host a ported Zan Zan, I can call it a Zan Zan Zan server.
Image

TIHan
Retired Staff / Community Team Member
Posts: 34
Joined: Thu May 31, 2012 11:30 pm
Location: Tennessee

RE: [WIP] ZandroNet

#16

Post by TIHan » Thu Jun 07, 2012 4:23 am

Sky DriveR wrote: I know this is still Wip, but, are you planning to change the current theme/layout the browser has?
Absolutely. The theme, I hope, will follow the theme of what we see as Zandronum today on the website, or other future designs.
Sky DriveR wrote: Also, we are gonna be able to use Custom Servers too, set paths for wads and stuff like that, right?
Of course. :)

UnknownX
New User
Posts: 4
Joined: Mon Jun 04, 2012 5:22 pm
Location: Phobos

RE: [WIP] ZandroNet

#17

Post by UnknownX » Fri Jun 08, 2012 7:19 pm

This is looks cool and i think it will be pretty good for new players.
Also put IRC in it and yeah the lobby is epic idea.

What about a better wad downloader like getting files directly from server?
and skins can be doed the same way.. or not?

Anyway... really looks good

Vordenko
 
Posts: 47
Joined: Mon Jun 04, 2012 5:16 am
Location: The Limbo

RE: [WIP] ZandroNet

#18

Post by Vordenko » Sat Jun 09, 2012 6:24 am

UnknownX wrote: Also put IRC in it and yeah the lobby is epic idea.
I agree, the lobby idea is kind of cool and should stay, about the IRC, should be simple and easy to use, enough to one new player go to #staff or anything.
UnknownX wrote: What about a better wad downloader like getting files directly from server?
Eh, you can actually just paste the link on the "wad url" option (By the way, when creating a server, you're also gonna add that right?)
UnknownX wrote: and skins can be doed the same way.. or not?
You can't download skins from other players, and neither you should be able to, anyone could just place a little lemming skin on their folder, use it, and abuse it on a Deathmatch server.

Just throwing my 2 cents here. heh
Last edited by Vordenko on Sun Jun 10, 2012 8:30 am, edited 1 time in total.
InGame: <*>Sky<-=DriveR=-
Captain Ventris wrote: I shorten it to Zan. This means that if I ever for some reason host a ported Zan Zan, I can call it a Zan Zan Zan server.
Image

User avatar
Stru
 
Posts: 52
Joined: Sun Jun 10, 2012 6:42 am

RE: [WIP] ZandroNet

#19

Post by Stru » Sun Jun 10, 2012 6:48 am

Interesting, but doesn't the latest Doomseeker already do all that?
I'm sort of newfag, and I rarely have trouble with the browser :x

*Edit*
I agree, the theme should be more space-based in comparison to the Zandronum theme. And the IRC idea was excellent as well. How about getting that whole "buddy" system to work? Would be great instead of using third-party Steam.
Last edited by Stru on Sun Jun 10, 2012 6:50 am, edited 1 time in total.
Aragorn Based God I still got the mithril.

User avatar
Stru
 
Posts: 52
Joined: Sun Jun 10, 2012 6:42 am

RE: [WIP] ZandroNet

#20

Post by Stru » Mon Jun 11, 2012 6:08 am

Alien wrote: Making it a full featured launcher would be neat. I am somewhat sick of having to go to a folder and drop the wads I want to play on the executable.
I thought you didn't have to do that unless you were playing single-player. And if so, why use Zandronum as your SP port?
Aragorn Based God I still got the mithril.

Post Reply