[WIP] ZandroNet
Moderator: Developers
RE: [WIP] ZandroNet
If it is for players that NEVER TOUCHED DOOM BEFORE, then I think you should write "Game" instead of "IWAD" and "Mods" instead of "PWADS".
RE: [WIP] ZandroNet
In that case, add a "use newbie descriptions" checkbox to the options so that those of us who know what they're doing aren't being constantly being hit with the no-idea-what-you're-doing stick.FLYBAT wrote: If it is for players that NEVER TOUCHED DOOM BEFORE, then I think you should write "Game" instead of "IWAD" and "Mods" instead of "PWADS".
Also, would it be possible to make the featured content system work on some sort of standard?
RE: [WIP] ZandroNet
Looks Good , Where The Flags Location ?
- [D_A]Kherr
- Posts: 29
- Joined: Mon Jul 23, 2012 3:37 am
- Location: Detroit, MI
- Contact:
RE: [WIP] ZandroNet
I like the Linux feel to this program. Can't wait until a stable finished version is released. *tips hat*
Hey look, a signature!
RE: [WIP] ZandroNet
Linux feel? WTF are you talking about? It looks like he used the Metro GUI style templates. And yes, I can't wait for this to be stabilized. Would it be possible for MM8BDM to get its own fork? The game needs a better launcher than the AutoHotkey hackjob it's currently saddled with. (They're going to be moving to Zandronum at some point anyway.)[D_A]Kherr wrote: I like the Linux feel to this program. Can't wait until a stable finished version is released. *tips hat*
RE: [WIP] ZandroNet
So if I'm correct then there is currently no doomseeker replacement yet and I'm not missing any action. Right? And why is doomseeker covered up in all the posts?
Last edited by Krispy on Mon Aug 13, 2012 11:23 pm, edited 1 time in total.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: [WIP] ZandroNet
Doomseeker is fully Zandronum compatible, so there is no need for a replacement. ZandroNet is a separate project by TIHan meant as alternative for Doomseeker.Krispy wrote: So if I'm correct then there is currently no doomseeker replacement yet and I'm not missing any action. Right?
- [D_A]Kherr
- Posts: 29
- Joined: Mon Jul 23, 2012 3:37 am
- Location: Detroit, MI
- Contact:
RE: [WIP] ZandroNet
It looks like one of themes from Fedora back in the day. Just sayin'. :3Balrog wrote:Linux feel? WTF are you talking about? It looks like he used the Metro GUI style templates. And yes, I can't wait for this to be stabilized. Would it be possible for MM8BDM to get its own fork? The game needs a better launcher than the AutoHotkey hackjob it's currently saddled with. (They're going to be moving to Zandronum at some point anyway.)[D_A]Kherr wrote: I like the Linux feel to this program. Can't wait until a stable finished version is released. *tips hat*
Hey look, a signature!
- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: [WIP] ZandroNet
I do like the clean, simple, but stylish look of the interface. Mind if I make a request for being able to use it to launch singleplayer games as well? (Like an all-in-one launcher.)
Ie:
IWADs (Games):
PWADs (Mods):
Why not just add it in brackets next to the option title/descriptor?FLYBAT wrote: If it is for players that NEVER TOUCHED DOOM BEFORE, then I think you should write "Game" instead of "IWAD" and "Mods" instead of "PWADS".
Ie:
IWADs (Games):
PWADs (Mods):
Last edited by StrikerMan780 on Mon Jan 14, 2013 11:21 am, edited 1 time in total.
-
- Forum Regular
- Posts: 269
- Joined: Fri Oct 19, 2012 4:15 pm
- Location: Behind you
RE: [WIP] ZandroNet
Please don't feature multiple wad downloading at the same time. It slows down download speed
Spoiler: ibm5155 wrote (Open)
RE: [WIP] ZandroNet
Yeah, but I think better make it configurable as DS did.
And multithreaded download can be very handy.
And multithreaded download can be very handy.
RE: [WIP] ZandroNet
For most people it speeds things up, and I honestly can't think of why there would be an exception to the rule. Remember to look at the combined download speed, in theory multiple streams should result in a number closer to your ISP's promised speed.SpaceMarine wrote: Please don't feature multiple wad downloading at the same time. It slows down download speed
- infurnus
- Retired Staff / Community Team Member
- Posts: 601
- Joined: Tue May 29, 2012 9:40 pm
- Location: Dusty SEGA Tapes
- Clan: Unidoom
- Clan Tag: UD
- Contact:
RE: [WIP] ZandroNet
For slower (DSL?) connections you could have a "max simultaneous downloads" setting, like how most "download manager" software do.
Spoiler: PSA - Offensive vs abusive (Open)
RE: [WIP] ZandroNet
Multiple download should still reach the max transfer speed even on slow connections. In fact, back when I had a 56k connection I recall using download managers to split the download into multiple connections in order to saturate the connection more often.infurnus wrote: For slower (DSL?) connections
RE: [WIP] ZandroNet
You forget about instable connections there downloads can stuck and won't receive any data forever. Multiple downloads at one time increase the chance of that.
RE: [WIP] ZandroNet
Looks pretty clean, I like it.
In regard to helping new players (and old ones aswell), this might be of interest as a feature suggestion:
http://zandronum.com/forum/showthread.php?tid=2400
Kind of like a "looking for group" system in MMOs.
In regard to helping new players (and old ones aswell), this might be of interest as a feature suggestion:
http://zandronum.com/forum/showthread.php?tid=2400
Kind of like a "looking for group" system in MMOs.
RE: [WIP] ZandroNet
Downloading multiple files would be a godsend for those times when you download off different servers. (Which isn't that infrequent!)
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]