DECORATE Issues

General help and assistance forum.
Post Reply
User avatar
HellBlade64
Forum Regular
Posts: 100
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

DECORATE Issues

#1

Post by HellBlade64 » Tue Dec 10, 2019 4:20 am

I am aghast, all words and forms of reason are lost on me at this moment.
I have been working on my own version of Hard Doom for a bit, and when I was ready just a few minutes ago (as of this posting) to show the changes to a friend I get three decorate errors that hadn't appear before:
Spoiler: (Open)
Script error, "hard-doom-hbev9b.pk3:decorate/weapons/abysshandsimpballs" line 37:
Parent type 'RottenNormal' not found in ABHRottenNormal
Script error, "hard-doom-hbev9b.pk3:decorate/weapons/abysshandsimpballs" line 44:
Parent type 'RottenStrong' not found in ABHRottenStrong
Script error, "hard-doom-hbev9b.pk3:decorate/weapons/abysshandsknight" line 31:
Parent type 'RottenBaronBall' not found in ABHRottenBaronBall
I had never EVER encountered this error offline, in fact:
I had changed around the loading order of the decorate lumps because I had seen a similar error before.

As a point of reference, the weapons (the libraries which contain the ABH projectiles), are the very last things being loaded.
Meaning anything that is above the weapons libraries are loaded before, including the monster projectiles that the ABH projectiles inherit from.

Now suddenly after the server showed this error, launching it offline also produces this error.
I literally do NOT know how I'm supposed to fix this.
As far as I am concerned, this is a TBS (total-bullshit) error being produced. It makes no sense to me at all.

User avatar
HellBlade64
Forum Regular
Posts: 100
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

Re: DECORATE Issues

#2

Post by HellBlade64 » Tue Dec 10, 2019 4:28 am

Just realized the error it's spitting out comes from something that was WORKING.
That was WORKING before I tried to start a server up, now all the sudden it's an error again.
That makes LITERALLY NO SENSE.

User avatar
HellBlade64
Forum Regular
Posts: 100
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

Re: DECORATE Issues

#3

Post by HellBlade64 » Tue Dec 10, 2019 4:32 am

This only gets more and more flabbergasting.

So when I try to launch a server, it's reporting 9 DECORATE errors. But launching it via SLADE3 only reports 3 errors.
What even in the name of the holy lord.

User avatar
Fused
Contributor
Posts: 658
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

Re: DECORATE Issues

#4

Post by Fused » Tue Dec 10, 2019 7:40 am

Only thing I can think of is that you somehow load different wads/pk3s, or in a different order.
My mods
Image Image

My socials
Image Image

User avatar
HellBlade64
Forum Regular
Posts: 100
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

Re: DECORATE Issues

#5

Post by HellBlade64 » Tue Dec 10, 2019 11:29 pm

The usual order is Skulltag content, then megawad, then mutator, then extra, right?

User avatar
Fused
Contributor
Posts: 658
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

Re: DECORATE Issues

#6

Post by Fused » Wed Dec 11, 2019 11:04 am

Don't know. Depents on the mod. Usually that's the order, yes, but you can try moving them around.
My mods
Image Image

My socials
Image Image

User avatar
HellBlade64
Forum Regular
Posts: 100
Joined: Mon Aug 13, 2012 9:03 pm
Contact:

Re: DECORATE Issues

#7

Post by HellBlade64 » Mon Dec 23, 2019 1:02 am

Holy crap I feel stupid.
So I figured it out.

So the decorate items that were having trouble because they were part of an inheritance tree, the tree wasn't the issue. The issue was I that I for some reason forgot to #include the DECORATE library that contains the parent actors!
Errors solved instantly!

I am an idiot. Thank you, Fused.

Post Reply