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Problems with Project Brutality when playing COOP

Posted: Wed Jan 23, 2019 5:48 pm
by PirateofPC
I love PB, and I want to play it with my friend, but I've encountered these 3 problems:

1. This is the biggest problem, it's with the Keys, when I get for example Red Key, my friend doesn't have it, and the Red key Disappear so he can't get it, so everytime he wants to get over Red Door, he has to wait for me, and this is annoying, I even have the Share Keys Between Players Option Enabled.
Spoiler: Image1 (Open)
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2. UAC-Mach-3 Minigun is supposed to show red spot on the top of the gun when it gets hot, this works on singleplayer but in COOP it doesn't work.
Spoiler: Image2 (Open)
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3. When dual-wielding the UAC-30 Designated Marksman Rifle it doesn't show the dual-wielding ammo below like in Image4, but other weapons such as Sawed-Off Double Barrel show it like in Image3, this happens on SP and MP.
Spoiler: Image3 (Open)
Image
Spoiler: Image4 (Open)
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Notes:
I'm using Win10 64bit (build 1803), and Zandronum 3.0.
I've also reported this on the tracker https://zandronum.com/tracker/view.php?id=3596.
Sorry for bad English, English is not my Primary :biggrin:

Edit: I've found a workaround for problem #1, it's to use "+sv_cheats 1", and when someone pickup for example Blue Skull Key, I type in console "summon blueskullkey", but this means I have to enable cheats and I don't want that, and Thanks in Advance :biggrin:

Re: Problems with Project Brutality when playing COOP

Posted: Wed Jan 23, 2019 11:58 pm
by TDRR
These bugs are mostly Project Brutality problems and i'm sure the staff doesn't care.

Also, stop using that separate HUD because it's VERY broken and even though it mentions it's built for Project Brutality that's a lie.

That said, i'm looking into doing a Project Brutality: CLASSIC! that has fixed bugs, simplified options, better performance among other cool things.

Re: Problems with Project Brutality when playing COOP

Posted: Thu Jan 24, 2019 1:51 am
by The Toxic Avenger
TDRR wrote:
Wed Jan 23, 2019 11:58 pm
These bugs are mostly Project Brutality problems and i'm sure the staff doesn't care.
That's because Zandronum's staff did not make Project Brutality, we do not maintain it, nor was Zandronum made for it. This is a non-issue, don't try to make it an issue.

Re: Problems with Project Brutality when playing COOP

Posted: Sat Jan 26, 2019 6:08 pm
by TDRR
The Toxic Avenger wrote:
Thu Jan 24, 2019 1:51 am
TDRR wrote:
Wed Jan 23, 2019 11:58 pm
These bugs are mostly Project Brutality problems and i'm sure the staff doesn't care.
That's because Zandronum's staff did not make Project Brutality, we do not maintain it, nor was Zandronum made for it. This is a non-issue, don't try to make it an issue.


To be clear, i wasn't blaming the Zandronum staff for not fixing them, but yeah the guys behind Zandronum have nothing to do with Project Brutality and can't do anything about it.

You will have to live with these bugs, sorry.

Re: Problems with Project Brutality when playing COOP

Posted: Sat Jan 26, 2019 6:17 pm
by Empyre
If you can verify that the problem is resulting from a bug in Zandronum itself, and if you report that bug in the tracker (link on top of the page), then it will become the staff's problem.

Re: Problems with Project Brutality when playing COOP

Posted: Sun Jan 27, 2019 3:35 pm
by Fused
Nothing here is a bug on Zandronum's part. Project Brutality does not support gameplay with multiple connections in a server, so there will be plenty more problems.
The keys probably have some flag added that causes your first problem, but I'm not sure since I don't bother checking.
Your second problem is pretty obvious in this case. Zandroum does not bother with jumping to specific states online, because there is no support for that. So your minigun will skip this state. This can be fixed if Project Brutality introduces some heatmeter item, which can be checked instead.