No Monsters automatically turning on when launching a deathmatch.

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Zeromoon95
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Posts: 2
Joined: Sat Oct 13, 2018 12:53 am

No Monsters automatically turning on when launching a deathmatch.

#1

Post by Zeromoon95 » Sat Oct 13, 2018 1:11 am

Hello there.

I'm trying to get the Monsters appearing on death on Zandrouum, but it always ticks the "No Monsters" option automatically to on when launching a deathmatch.

This works in the Vanilla Doom so why not Zandrouum? Any way to fix this?

Thanks.

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Empyre
Zandrone
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Joined: Sun Jul 08, 2012 6:41 am
Location: Garland, TX, USA

Re: No Monsters automatically turning on when launching a deathmatch.

#2

Post by Empyre » Sat Oct 13, 2018 4:50 pm

Add sv_nomonsters 0 to the command line, or in Doomseeker's Create Game feature, add +sv_nomonsters 0 in the Custom Parameters tab. Note that the + sign is needed in the Custom Parameters tab, or it won't work.
"For the world is hollow, and I have touched the sky."

Zeromoon95
New User
Posts: 2
Joined: Sat Oct 13, 2018 12:53 am

Re: No Monsters automatically turning on when launching a deathmatch.

#3

Post by Zeromoon95 » Sun Oct 14, 2018 11:14 pm

Empyre wrote:
Sat Oct 13, 2018 4:50 pm
Add sv_nomonsters 0 to the command line, or in Doomseeker's Create Game feature, add +sv_nomonsters 0 in the Custom Parameters tab. Note that the + sign is needed in the Custom Parameters tab, or it won't work.
Ok thanks. Already tried that out.

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HeX9109
 
Posts: 62
Joined: Wed May 30, 2012 9:45 pm
Location: TeXas
Clan: UniDoom
Clan Tag: [UD]

Re: No Monsters automatically turning on when launching a deathmatch.

#4

Post by HeX9109 » Mon Oct 15, 2018 12:32 am

I seem to remember Skulltag having a nuance where if you used -deathmatch 1 instead of +deathmatch 1 it forced certain server flags even if you manually input them to be the opposite. Trying using one and the other and testing. I'm not sure if this behavior was ever removed for Zandronum.

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