server - no response on doomseeker

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danio
New User
Posts: 8
Joined: Fri Jun 08, 2018 6:46 pm

server - no response on doomseeker

#1

Post by danio » Wed Jul 04, 2018 6:42 pm

Hi, as topic says.
on doomseeker is no response from broadcast master server from my ISP... it's listed on down list and says "no reponse" and shows my IP

Server details:
laptop: ibm t23
os: lubuntu 18.04 lts with i386 cpu

here i give logs:
launcher cmd

Code: Select all

/usr/bin/zandronum-server -iwad /var/www/html/wads/freedoom2.wad -file /var/www/html/wads/chillax-v9.7.3_fixes_by_HiM_v1.1.wad -file /var/www/html/wads/HPBAR_for_MOP_update_by_HiM_v1.3.pk3 -file /var/www/html/wads/NGmvmt2_MapRename_by_HiM_v1.3.wad -file /var/www/html/wads/ro_pb_2.2_zan_01_yamato_2shots_12altfire_v2.5.pk3 -file /var/www/html/wads/sf2013_maprename_by_him_v1.2.6.2.wad -file /var/www/html/wads/SF2011_MapRename_by_HiM_v1.3.wad -file /var/www/html/wads/SF2012_MapRename_by_HiM_v1.3.wad -file /var/www/html/wads/skulltag_actors_1-1-1.pk3 -file /var/www/html/wads/skulltag_data_126.pk3 -port 10666 +sv_maxlives 0 +buckshot 1 -host +alwaysapplydmflags 1 -skill 2 +cooperative 1 +sv_hostemail daniodudis@gmail.com +sv_maprotation 0 +sv_randommaprotation 1 +sv_motd 'MOP Server on IBM from 2001 with 256 MB ram' +sv_hostname 'Master of Puppets' +sv_website https://danio.serveo.net/wads +sv_password '' +sv_forcepassword 0 +sv_joinpassword '' +sv_forcejoinpassword 0 +sv_rconpassword '' +sv_broadcast 1 +sv_updatemaster 1 +sv_maxclients 32 +sv_maxplayers 32 -upnp +dmflags 542720 +dmflags2 33554944 +zadmflags 65560 +compatflags 0 +zacompatflags 0 +lmsallowedweapons 0 +lmsspectatorsettings 0 +sv_afk2spec 0 +sv_coop_damagefactor 1 +sv_defaultdmflags 1 -file /var/www/html/wads/MoP4Chillax_d2.2_v9.2.6.6_Ixtra_v1.2.pk3
and zandronum-server log

Code: Select all

Zandronum 3.0 - 170901-1140 - SDL version
Compiled on Sep  1 2017

M_LoadDefaults: Load system defaults.
Gameinfo scan took 1314 ms
W_Init: Init WADfiles.
 adding /usr/games/zandronum/zandronum.pk3, 689 lumps
 adding /var/www/html/wads/freedoom2.wad, 3595 lumps
 adding /var/www/html/wads/chillax-v9.7.3_fixes_by_HiM_v1.1.wad, 1095 lumps
 adding /var/www/html/wads/HPBAR_for_MOP_update_by_HiM_v1.3.pk3, 27 lumps
 adding /var/www/html/wads/NGmvmt2_MapRename_by_HiM_v1.3.wad, 1127 lumps
 adding /var/www/html/wads/ro_pb_2.2_zan_01_yamato_2shots_12altfire_v2.5.pk3, 132 lumps
 adding /var/www/html/wads/sf2013_maprename_by_him_v1.2.6.2.wad, 4749 lumps
 adding /var/www/html/wads/SF2011_MapRename_by_HiM_v1.3.wad, 800 lumps
 adding /var/www/html/wads/SF2012_MapRename_by_HiM_v1.3.wad, 1135 lumps
 adding /var/www/html/wads/skulltag_actors_1-1-1.pk3, 23 lumps
 adding /var/www/html/wads/skulltag_data_126.pk3, 2449 lumps
 adding /var/www/html/wads/MoP4Chillax_d2.2_v9.2.6.6_Ixtra_v1.2.pk3, 4975 lumps
sv_maxlives will be changed for next game.
buckshot will be changed for next game.
cooperative will be changed for next game.
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Pentium(R) III Mobile CPU 1133MHz
  Family 6, Model 11, Stepping 1
  Features: MMX SSE
Using in-memory database. The database will not be saved on exit.
IPFileParser::parseIPList: could not open adminlist.txt: No such file or directory
IPFileParser::parseIPList: could not open whitelist.txt: No such file or directory
IPFileParser::parseIPList: could not open banlist.txt: No such file or directory
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
ParseSectInfo: Loading sector identifications.
Texman.Init: Init texture manager.
Unknown patch 'SFLAA0' in texture 'BFLAA0'
Unknown patch 'SFLAB0' in texture 'BFLAB0'
Unknown patch 'SFLAC0' in texture 'BFLAC0'
Unknown patch 'SFLAD0' in texture 'BFLAD0'
Unknown patch 'SFLAE0' in texture 'BFLAE0'
Unknown patch 'SFLAF0' in texture 'BFLAF0'
Unknown patch 'SFLSA0' in texture 'BFLSA0'
Unknown patch 'SFLSB0' in texture 'BFLSB0'
Unknown patch 'SFLSC0' in texture 'BFLSC0'
Unknown patch 'SFLSD0' in texture 'BFLSD0'
Unknown patch 'SFLSE0' in texture 'BFLSE0'
Unknown patch 'SFLSF0' in texture 'BFLSF0'
Unknown patch 'SFLSA0' in texture 'BFLASMAL'
Unknown patch 'SFLAA0' in texture 'RFLAA0'
Unknown patch 'SFLAB0' in texture 'RFLAB0'
Unknown patch 'SFLAC0' in texture 'RFLAC0'
Unknown patch 'SFLAD0' in texture 'RFLAD0'
Unknown patch 'SFLAE0' in texture 'RFLAE0'
Unknown patch 'SFLAF0' in texture 'RFLAF0'
Unknown patch 'SFLSA0' in texture 'RFLSA0'
Unknown patch 'SFLSB0' in texture 'RFLSB0'
Unknown patch 'SFLSC0' in texture 'RFLSC0'
Unknown patch 'SFLSD0' in texture 'RFLSD0'
Unknown patch 'SFLSE0' in texture 'RFLSE0'
Unknown patch 'SFLSF0' in texture 'RFLSF0'
Unknown patch 'SFLSA0' in texture 'RFLASMAL'
Unknown patch 'SFLAA0' in texture 'WFLAA0'
Unknown patch 'SFLAB0' in texture 'WFLAB0'
Unknown patch 'SFLAC0' in texture 'WFLAC0'
Unknown patch 'SFLAD0' in texture 'WFLAD0'
Unknown patch 'SFLAE0' in texture 'WFLAE0'
Unknown patch 'SFLAF0' in texture 'WFLAF0'
Unknown patch 'SFLSA0' in texture 'WFLSA0'
Unknown patch 'SFLSB0' in texture 'WFLSB0'
Unknown patch 'SFLSC0' in texture 'WFLSC0'
Unknown patch 'SFLSD0' in texture 'WFLSD0'
Unknown patch 'SFLSE0' in texture 'WFLSE0'
Unknown patch 'SFLSF0' in texture 'WFLSF0'
Unknown patch 'SFLSA0' in texture 'WFLASMAL'
Unknown patch 'SFLAA0' in texture 'GFLAA0'
Unknown patch 'SFLAB0' in texture 'GFLAB0'
Unknown patch 'SFLAC0' in texture 'GFLAC0'
Unknown patch 'SFLAD0' in texture 'GFLAD0'
Unknown patch 'SFLAE0' in texture 'GFLAE0'
Unknown patch 'SFLAF0' in texture 'GFLAF0'
Unknown patch 'SFLSA0' in texture 'GFLSA0'
Unknown patch 'SFLSB0' in texture 'GFLSB0'
Unknown patch 'SFLSC0' in texture 'GFLSC0'
Unknown patch 'SFLSD0' in texture 'GFLSD0'
Unknown patch 'SFLSE0' in texture 'GFLSE0'
Unknown patch 'SFLSF0' in texture 'GFLSF0'
Unknown patch 'SFLSA0' in texture 'GFLASMAL'
Unknown patch 'SFLAA0' in texture 'YFLAA0'
Unknown patch 'SFLAB0' in texture 'YFLAB0'
Unknown patch 'SFLAC0' in texture 'YFLAC0'
Unknown patch 'SFLAD0' in texture 'YFLAD0'
Unknown patch 'SFLAE0' in texture 'YFLAE0'
Unknown patch 'SFLAF0' in texture 'YFLAF0'
Unknown patch 'SFLSA0' in texture 'YFLSA0'
Unknown patch 'SFLSB0' in texture 'YFLSB0'
Unknown patch 'SFLSC0' in texture 'YFLSC0'
Unknown patch 'SFLSD0' in texture 'YFLSD0'
Unknown patch 'SFLSE0' in texture 'YFLSE0'
Unknown patch 'SFLSF0' in texture 'YFLSF0'
Unknown patch 'SFLSA0' in texture 'YFLASMAL'
Unknown patch ADEL_F10 in texture ADEL_F10
Texture ADEL_F10 is left without any patches
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'Yamato_Nuke_Used' more than once.
Tried to register class 'Yamato_AltNuke_Used' more than once.
Tried to register class 'Yamato_AltFireX_Used' more than once.
Tried to register class 'Yamato_AltFireY_Used' more than once.
Tried to register class 'Yamato_AltFireZ_Used' more than once.
Tried to register class 'YamatoBomb' more than once.
Tried to register class 'YamatoHit' more than once.
Tried to register class 'YamatoFakeFade' more than once.
Tried to register class 'YamatoFaky1' more than once.
Tried to register class 'YamatoFaky2' more than once.
Tried to register class 'YamatoBombTrail' more than once.
Tried to register class 'YamatoBombTrail2' more than once.
Tried to register class 'YamatoShockInverse' more than once.
Tried to register class 'YamatoIllumination' more than once.
Tried to register class 'YamatoShockwave' more than once.
Tried to register class 'YamatoDamageAbuse' more than once.
Tried to register class 'YamatoDamageLethal' more than once.
Tried to register class 'YamatoShocker' more than once.
Tried to register class 'YamatoShock1' more than once.
Tried to register class 'YamatoShock2' more than once.
Tried to register class 'YamatoShock3' more than once.
Tried to register class 'YamatoShock4' more than once.
Tried to register class 'YamatoShock5' more than once.
Tried to register class 'YamatoExploder' more than once.
Tried to register class 'YamatoExplode' more than once.
Tried to register class 'YamatoExplodeFade' more than once.
Tried to register class 'YamatoSpinalCord' more than once.
Tried to register class 'YamatoExplodeCord' more than once.
Tried to register class 'YamatoGroundSpin' more than once.
Tried to register class 'YamatoExplodeSpin' more than once.
Tried to register class 'YamatoShroom' more than once.
Tried to register class 'YamatoAirplode' more than once.
Tried to register class 'YamatoShroomer' more than once.
Tried to register class 'YamatoMidplode' more than once.
Tried to register class 'YamatoBasis' more than once.
Tried to register class 'YamatoAfterBoomEffect' more than once.
Tried to register class 'YamatoAfterboomEffectAir' more than once.
Tried to register class 'YamatoAfterFade' more than once.
Tried to register class 'YamatoAfterFadeTrail' more than once.
Tried to register class 'YamatoAltFireX' more than once.
Tried to register class 'YamatoAltFireXExplode' more than once.
Tried to register class 'YamatoAltFireY' more than once.
Tried to register class 'YamatoAltFireYExplode' more than once.
Tried to register class 'YamatoAltFireZ' more than once.
Tried to register class 'YamatoAltFireZTrail' more than once.
Tried to register class 'YamatoAltFireZTrail2' more than once.
Tried to register class 'YamatoAltFireZTrail3' more than once.
Tried to register class 'YamatoAltFireZTrail4' more than once.
Tried to register class 'YamatoAltFireZTrail5' more than once.
Tried to register class 'YamatoAltFireZTrail6' more than once.
Tried to register class 'YamatoAltFireZTrail7' more than once.
Tried to register class 'XYamatoBomb' more than once.
Tried to register class 'XYamatoHit' more than once.
Tried to register class 'XYamatoFakeFade' more than once.
Tried to register class 'XYamatoFaky1' more than once.
Tried to register class 'XYamatoFaky2' more than once.
Tried to register class 'XYamatoBombTrail' more than once.
Tried to register class 'XYamatoBombTrail2' more than once.
Tried to register class 'XYamatoShockInverse' more than once.
Tried to register class 'XYamatoIllumination' more than once.
Tried to register class 'XYamatoShockwave' more than once.
Tried to register class 'XYamatoDamageAbuse' more than once.
Tried to register class 'XYamatoDamageLethal' more than once.
Tried to register class 'XYamatoShocker' more than once.
Tried to register class 'XYamatoShock1' more than once.
Tried to register class 'XYamatoShock2' more than once.
Tried to register class 'XYamatoShock3' more than once.
Tried to register class 'XYamatoShock4' more than once.
Tried to register class 'XYamatoShock5' more than once.
Tried to register class 'XYamatoExploder' more than once.
Tried to register class 'XYamatoExplode' more than once.
Tried to register class 'XYamatoExplodeFade' more than once.
Tried to register class 'XYamatoSpinalCord' more than once.
Tried to register class 'XYamatoExplodeCord' more than once.
Tried to register class 'XYamatoGroundSpin' more than once.
Tried to register class 'XYamatoExplodeSpin' more than once.
Tried to register class 'XYamatoShroom' more than once.
Tried to register class 'XYamatoAirplode' more than once.
Tried to register class 'XYamatoShroomer' more than once.
Tried to register class 'XYamatoMidplode' more than once.
Tried to register class 'XYamatoBasis' more than once.
Tried to register class 'XYamatoAfterBoomEffect' more than once.
Tried to register class 'XYamatoAfterboomEffectAir' more than once.
Tried to register class 'XYamatoAfterFade' more than once.
Tried to register class 'XYamatoAfterFadeTrail' more than once.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
Adding dehacked patch sf2013_maprename_by_him_v1.2.6.2.wad:DEHACKED
Patch installed
Warning: BloodDemon and FS_Mapspot both have doomednum 5004.
Warning: YamatoNuke and CustWeapon1 both have doomednum 24513.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
===========================================================================
This is Freedoom, the free content first person shooter.

Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:

    https://freedoom.github.io/
============================================================================
D_CheckNetGame: Checking network game status.
using alternate port 10666
player 1 of 1 (1 nodes)
Initializing network subsystem.
Server using alternate port 10666.
IP address 127.0.1.1:10666
GeoIP initialized.
UDP Initialized.
Error adding port mapping: Fail to add port mapping (test/UDP)


*** MAP01: Hydroelectric Plant ***

compatflags changed to: 0
compatflags2 changed to: 0
any suggestions?

User avatar
Zalewa
Developer
Posts: 329
Joined: Wed May 30, 2012 3:28 pm

Re: server - no response on doomseeker

#2

Post by Zalewa » Thu Jul 05, 2018 9:04 pm

Your server is being queried through your public IP, however you are behind a NAT (a router) and your computer doesn't have this IP directly and the query stops at the router, even if you have the ports redirected.

To be able to refresh your own server, add your localhost IP to the custom server list in Doomseeker's options.

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