OpenGL: Connecting to server stuck on "Requesting snapshot"

General help and assistance forum.
Post Reply
User avatar
someoneelse
Forum Regular
Posts: 338
Joined: Sat Aug 18, 2012 10:53 am
Location: Poland

OpenGL: Connecting to server stuck on "Requesting snapshot"

#1

Post by someoneelse » Wed Aug 22, 2012 8:42 am

I noticed on few different computers, and also heard from people, that very often trying to connect with server while using OpenGL fails, with "Requesting snapshot" command showing over and over. From server's side, it looks like "Unknown challenge from x.x.x.x:x. Ignoring IP for 10 seconds." I am not sure if this is a fault of bad internet, since it happens even on LAN server. Also, it only happens in OpenGL, never in software... Any ideas?
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#2

Post by Dark-Assassin » Wed Aug 22, 2012 12:39 pm

This also once happened in GZDoom. More details here: http://forum.drdteam.org/viewtopic.php?f=25&t=4631
Unsure if it has already been applied to Zandronum.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

User avatar
someoneelse
Forum Regular
Posts: 338
Joined: Sat Aug 18, 2012 10:53 am
Location: Poland

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#3

Post by someoneelse » Wed Aug 22, 2012 1:43 pm

Yes, I noticed BSP building super-slow on OpenGL, from my testing it looks like it was fixed in Zandorum, but I am not sure... Is there any way to fix it with some brute force in Skulltag, without making it fail authentication? It looks like for some more time it will be still main port used for servers...
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom

Minigunner
 
Posts: 86
Joined: Mon Jun 04, 2012 5:24 am
Location: California

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#4

Post by Minigunner » Wed Aug 22, 2012 2:34 pm

The maps themselves need to be built with GL nodes.

I have posted this before, but here is a ZDBSP config for Doom Builder that makes use of the -g parameter. This will remove the necessity of the relatively-slow internal nodebuilder, speeding up load time significantly on ZH/WDI/AOW2/ect. maps.
Last edited by Minigunner on Wed Aug 22, 2012 2:41 pm, edited 1 time in total.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#5

Post by Dark-Assassin » Wed Aug 22, 2012 2:39 pm

Changing through the console will show the delay.
Changing map normally or using the "changemap" command, it will not delay.

Apparently just disabling the slider makes it load faster.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

User avatar
someoneelse
Forum Regular
Posts: 338
Joined: Sat Aug 18, 2012 10:53 am
Location: Poland

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#6

Post by someoneelse » Wed Aug 22, 2012 3:06 pm

Well, the problem is biggest with joining servers, and changemap won't help then... So, maybe from other side, can I change server so it will not reject late snapshot request?
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom

Llewellyn
Forum Regular
Posts: 578
Joined: Mon Jul 02, 2012 7:12 am

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#7

Post by Llewellyn » Wed Aug 22, 2012 4:11 pm

Actually building bot nodes takes way longer than GL nodes...

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#8

Post by Medicris » Wed Aug 22, 2012 8:16 pm

I've had this problem for a long time, too. Never-ending "Requesting Snapshot". Offline, GL loads and plays quickly and flawlessly.

Looking forward to a solution, if there is one in Zandronum.
Last edited by Medicris on Wed Aug 22, 2012 8:17 pm, edited 1 time in total.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#9

Post by Cruduxy » Wed Aug 22, 2012 11:20 pm

Off topic a bit but can someone explain why they build faster on lower display resolutions?
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#10

Post by Torr Samaho » Thu Aug 23, 2012 5:21 am

-=Dark-Assassin=- wrote: Apparently just disabling the slider makes it load faster.
If I remember correctly, that is exactly what's causing it. And I'm pretty sure that it was fixed in GZDoom by just removing the slider. Can somebody dig out the GZDoom revision where this was changed?

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: OpenGL: Connecting to server stuck on "Requesting snapshot"

#11

Post by Dark-Assassin » Thu Aug 23, 2012 5:39 am

Torr Samaho wrote:
-=Dark-Assassin=- wrote: Apparently just disabling the slider makes it load faster.
If I remember correctly, that is exactly what's causing it. And I'm pretty sure that it was fixed in GZDoom by just removing the slider. Can somebody dig out the GZDoom revision where this was changed?
I did ask quite a while ago. I did report this on the ST forums before the tracker, but of course that is gone.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

Post Reply