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Weird automap in software mode

Posted: Wed Aug 22, 2012 8:34 am
by someoneelse
Both in Zandronum and Skulltag, in software mode my automap is kind of weird, you can't tell which side the player arrow is pointing at, all vectors are like ran through some weird filter:
Image
Note that this pic is not resized, this is a map zoomed in. In OpenGL automap looks fine. Resetting to default values doesn't help. I guess something is wrong with my PC, but what?

RE: Weird automap in software mode

Posted: Wed Aug 22, 2012 8:01 pm
by Medicris
Looks like a weiner.

But in all seriousness software's automap has anti-aliasing but I've never really seen it act like that, the lines stay the same width as you zoom in allowing you to see more detail, I've never seen the actual thickness of the lines blow up like that.
Spoiler: Example of my zoomed in automap (Open)
Image
Image
Frankly without antialiasing the automap almost hurts my eyes, especially in overlay mode. One of the reasons I don't use GL.

My best guess would be a driver/gfx card incompatibility issue.

RE: Weird automap in software mode

Posted: Wed Aug 22, 2012 8:16 pm
by Cennou
Medicris wrote: Looks like a weiner.

But in all seriousness software's automap has anti-aliasing but I've never really seen it act like that, the lines stay the same width as you zoom in allowing you to see more detail, I've never seen the actual thickness of the lines blow up like that.
Spoiler: Example of my zoomed in automap (Open)
Image
Image
Frankly without antialiasing the automap almost hurts my eyes, especially in overlay mode. One of the reasons I don't use GL.

My best guess would be a driver/gfx card incompatibility issue.
Yeah Medicris, It's probably his Driver/gfx card cause that shouldn't happen