General help and assistance forum.
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fr blood
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#1
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by fr blood » Sun Mar 05, 2017 8:20 am
Hi everyone, since months I have a problem when I run server on painkiller with Complex Doom Invasion, after a certain amount of times hours or even weeks, the server will crash alone.
Code: Select all
2017-Mar-04 12:22:14 *** Fatal Error ***
2017-Mar-04 12:22:15 Address not mapped to object (signal 11)
2017-Mar-04 12:22:15 Address: 0xf7
2017-Mar-04 12:22:15
2017-Mar-04 12:22:18 Generating zandronum-crash-03_04_2017-12_22_15.1086.log and killing process 1086, please wait... 29 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
2017-Mar-04 12:22:18 warning: target file /proc/1086/cmdline contained unexpected null characters
2017-Mar-04 12:22:18 Server stopped! Uptime was 0 days 8 hours 59 minutes and 11 second(s).
all the logs here:
http://static.allfearthesentinel.net/lo ... 675df0.txt
I don't know what I'm supposed to do against that crashlog so I need some help, thank you.
Last edited by
fr blood on Sat May 27, 2017 8:05 pm, edited 1 time in total.
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Ænima
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#2
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by Ænima » Sun Mar 05, 2017 12:16 pm
Ivan wrote:Good we don't need any more wads with stupid memes in them.
okay but your opinion doesn't really solve this guy's problem
On-topic, I'd like to know why all of my TSPG servers mysteriously disappear too. It's not just the Unabsolved servers, either.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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jdagenet
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#3
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by jdagenet » Sun Mar 05, 2017 3:19 pm
I know servers are automatically killed if they aren't being played. Could be what's going on here.
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Ænima
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#4
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by Ænima » Sun Mar 05, 2017 3:38 pm
jdagenet wrote:I know servers are automatically killed if they aren't being played. Could be what's going on here.
That's kind of what I suspected.
I know I'm not super popular but I'd at least like to be able to put a server up on a Sunday and be able to pop in for a few hours throughout the week like back in the BE days.
If it's due to hosting limitations for them then I don't really hold it against TSPG. At least I know now that it's not crashes due to my shitcode.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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fr blood
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#5
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by fr blood » Sun Mar 05, 2017 4:04 pm
If you check the logs you can see that the server was active with many players. And I don't think that a Fatal Error is something programmed by the admins.
Last edited by
fr blood on Sun Mar 05, 2017 5:35 pm, edited 1 time in total.
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Catastrophe
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#6
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by Catastrophe » Sun Mar 05, 2017 5:05 pm
jdagenet wrote:I know servers are automatically killed if they aren't being played. Could be what's going on here.
I don't think a message containing "fatal error" is related to the automated shutdown of a server.
@ Blood, try getting the actual crash file from a TSPG admin maybe?
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Combinebobnt
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#7
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by Combinebobnt » Sun Mar 05, 2017 5:46 pm
yes get the crash log and then tell torr daddyho
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fr blood
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#8
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by fr blood » Sat May 27, 2017 8:05 pm
Well actualy the problem isn't from TSPG but from my project and I can't tell what is the source of that crash.
I've already opened a ticked about that with the crashlog included here:
https://zandronum.com/tracker/view.php?id=3061