Problem with aiming in Zandronum 3.0

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BarfingCow
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Problem with aiming in Zandronum 3.0

#1

Post by BarfingCow » Fri Sep 30, 2016 1:15 am

Hi I'm new to Doom and Brutal Doom. I really love the Coop, best time I've had with a FPS in years. I have a problem when aiming on Zandronum 3.0. When I'm sprinting and trying to aim with my mouse(I tired with a controller and it does the same), it becomes unresponsive and works halfway. Once I stop sprinting everything works perfectly. No matter how many tweaks I make to the sensitivty or deadzone either on my mouse or controller doesn't change the problem. When I reinstall older versions of Zandronum aiming works perfectly sprinting or no sprinting. I was wondering if somebody else had that problem and if there is a way to make it right?

BTW I don't use any mod except brutal Doom and Doom Metal pack.

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Fused
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Re: Problem with aiming in Zandronum 3.0

#2

Post by Fused » Fri Sep 30, 2016 6:52 am

I have the same issue, but only when I turbo cheat and then straferun.
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Torr Samaho
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Re: Problem with aiming in Zandronum 3.0

#3

Post by Torr Samaho » Fri Sep 30, 2016 5:42 pm

Are you trying to use SR50 and turning at the same time? If so, have a look at this tracker ticket for more information.

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Dark-Assassin
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Re: Problem with aiming in Zandronum 3.0

#4

Post by Dark-Assassin » Fri Sep 30, 2016 6:14 pm

Torr Samaho wrote:Are you trying to use SR50 and turning at the same time? If so, have a look at this tracker ticket for more information.
That tracker ticket is private

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Torr Samaho
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Re: Problem with aiming in Zandronum 3.0

#5

Post by Torr Samaho » Fri Sep 30, 2016 6:36 pm

Thanks, I didn't notice that. To make a long story short, after a lot of discussion we decided to

Code: Select all

!	- The player's yaw movement is locked if its speed is above 'SR40' (and angle changes are disregarded) on client and server. [Circunei Z, Hypnotoad]
to stop ways of SR-50 automation that were exploited.

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