Preparations:
- DOOM2.WAD - md5: 25e1459ca71d321525f84628f45ca8cd, size: 14 604 584 bytes
- ZandroDev3.0-160519-2047windows.zip - downloaded from here
- Project_Brutality_2.03.zip - downloaded from here
- Windows 8.1 64bit
Here is how I start my local server:
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zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -port 1234 -host -nobroadcast -private +sv_cheats 1 +bd_classicmonsters 0 +bd_TraditionalMode 0
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zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -connect 127.0.0.1:1234
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zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" +sv_cheats 1
List of issues:
- Gore is bugged and does not work correctly.
Here is how it should be (singleplayer): https://streamable.com/m2tl
But instead I get this (when joining my server): https://streamable.com/nh3x - Grenade explosion is bugged. Sound is delayed (sometimes for as much as 5 seconds) and explosion itself is not centered on grenade. Video above illustrates this.
- No visual damage indicators (bullet holes) on HUD.
- Some weapon switching animations are bugged: https://streamable.com/z5z9 (you can see silencer appear for a few frames - this does not happen in singleplayer)
- Some weapon idle animations are bugged: https://streamable.com/87te (the barrel is constantly blinking red - this does not happen in singleplayer)
- Sometimes, even on lowest difficulty, enemies are still alive after getting hit with a rocket launcher. Happened about 2 or 3 times and I was unable to record it since. They flew away from the blast, laid on the floor looking confused, then stood up as if nothing happened.
- Sometimes, instead of blowing up correctly, corpses just stand in the air frozen during their "blowing up" animation midway. Happened only once, not sure if it's multiplayer-only bug.