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Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 3:51 pm
by PortalFreak996
Hey all, fellow Doomer that's got a little problem.

So I've been trying to get Doomseeker up and running properly to host games. Everything works fine and dandy, except for one thing: the latest release of Brutal Doom with Zandronum.

Every time I try to launch Zandronum with Brutal Doom v16, whether it's single player or when creating a server, this cute little error shows up:

"Execution could not continue.

Script error, "brutaldoomv016b.pk3:stgrenadelaunch" line 8:
Replaced type 'GrenadeLauncher' not found in Grenade_Launcher"

I'm fairly certain Zandronum is up to date, so that can't be it. Can anyone help out?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:03 pm
by Qent
Did you load skulltag_actors.pk3 before Brutal Doom?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:10 pm
by PortalFreak996
@Qent

I just did that, unless dragging both files on top of Zandronum doesn't count. Anyway, it didn't work. Am I doing anything wrong?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:19 pm
by Qent
Dragging is tricky because it's not obvious which file gets loaded first, and there's some click ninjary involved. Try from IDE or the command line or anywhere you can be sure you load skulltag_actors first.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:19 pm
by PortalFreak996
Bumpin' for help.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:23 pm
by Qent
Bumping the exact minute of the previous post won't actually do anything.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:26 pm
by PortalFreak996
Qent wrote: Dragging is tricky because it's not obvious which file gets loaded first, and there's some click ninjary involved. Try from IDE or the command line or anywhere you can be sure you load skulltag_actors first.
Erm...I don't entirely understand what you mean by "command line". :redface:

Also, I dunno if IDE supports Zandronum.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:34 pm
by Cruduxy
It does.. do you use the newest version?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:38 pm
by PortalFreak996
I THINK so, I'll have to check.


EDIT: Yep, I got the latest IDE, and yet, Zandronum isn't there.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 4:50 pm
by Qent
Options > Directories > Programs > Skulltag > Client/Server, point it to zandronum.exe. Be sure to set it back to Skulltag once you're done testing.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 5:04 pm
by PortalFreak996
Gaaah, nothing's working. I did the Options > Directories > Programs > Skulltag > Client/Server stuff but it keeps opening as Skulltag.

Aaaaaaaaaaand I still get that error when opening Brutal Doom on Zandronum.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 6:16 pm
by Qent
Did you use Single Player from IDE?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 6:18 pm
by Ænima
http://zdoom.org/wiki/ZDoom_Launcher

I've been told it works with Zandronum as well.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 6:46 pm
by PortalFreak996
Qent wrote: Did you use Single Player from IDE?
Yes I did.
Ænima wrote: http://zdoom.org/wiki/ZDoom_Launcher

I've been told it works with Zandronum as well.
Tried it, didn't work.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 6:53 pm
by Llewellyn
Okay, put BrutalDoom, Skulltag_actors.pk3, and Zandronum.exe in the same folder. Then make a text file with this in it:

Code: Select all

@echo off
start zandronum.exe -file "skulltag_actors.pk3" -file "skulltag_data.pk3" -file "brutaldoomv016b.pk3"
Rename it from .txt to .bat and launch it from the folder with Zandronum and your wads. (It assumes the wads and Zandronum are in the same folder.)

RE: Brutal Doom Fatal Error on Zandronum

Posted: Wed Aug 01, 2012 7:09 pm
by PortalFreak996
Llewellyn wrote: Okay, put BrutalDoom, Skulltag_actors.pk3, and Zandronum.exe in the same folder. Then make a text file with this in it:

Code: Select all

@echo off
start zandronum.exe -file "skulltag_actors.pk3" -file "skulltag_data.pk3" -file "brutaldoomv016b.pk3"
Rename it from .txt to .bat and launch it from the folder with Zandronum and your wads. (It assumes the wads and Zandronum are in the same folder.)
That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?
More bump.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Thu Aug 02, 2012 12:40 am
by Llewellyn
PortalFreak996 wrote:That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?
You have to check the load order, when you load a server make sure that skulltag_actors.pk3 is at the TOP of the list, meaning it is being loaded first.

RE: Brutal Doom Fatal Error on Zandronum

Posted: Thu Aug 02, 2012 1:34 am
by PortalFreak996
Llewellyn wrote:
PortalFreak996 wrote:That worked for singleplayer, but I still get the error when hosting a server. Especially if I also load skulltag_actors.pk3. How do I fix that?
You have to check the load order, when you load a server make sure that skulltag_actors.pk3 is at the TOP of the list, meaning it is being loaded first.
I actually JUST figured that out long before you posted that! That's weird. XD

RE: Brutal Doom Fatal Error on Zandronum

Posted: Thu Aug 02, 2012 1:36 am
by Llewellyn
PortalFreak996 wrote: I actually JUST figured that out long before you posted that! That's weird. XD
It's not weird if you figured out the answer and I told you the same answer...?

RE: Brutal Doom Fatal Error on Zandronum

Posted: Thu Aug 02, 2012 1:51 am
by PortalFreak996
Llewellyn wrote:
PortalFreak996 wrote: I actually JUST figured that out long before you posted that! That's weird. XD
It's not weird if you figured out the answer and I told you the same answer...?
OK well not super weird, but whatever. I figured it out, and that's what matters.