LOOKING FOR THE SERVER BINARY??? Last Post.
Hello! I've successfully compiled zandronum on arm without sound... Pity fmod has no replacements or a wrapper than can enable sound. That's not my problem. Problem is, whenever I go ingame, I can see through ground. My guess is the brightmaps.pk3 I have is broken. I have a bunch of errors in my terminal crying about brightmaps not found in saidtexture. What rules this out a bit is the fact that I went ahead and got a brightmaps.pk3 elsewhere and installed it. Same thing. The glitch mostly occurs on the ground and happens on the same textures that glitch out, so how is it exactly glitching out when saidtexture works at saidspot but on another spot the same texture is gone giving me a HOM. I tried GL compat in ini file which does not fix this either, in software mode it's much worse. Is there something in ini file I need to change or something? I'm also getting this from my libgl library :
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libGL: GL_INVALID_ENUM when calling glGet<GL_BOOL>(GL_STEREO)
libGL: GL_INVALID_ENUM when calling glGet<GL_BOOL>(GL_DOUBLEBUFFER)
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Brightmap 'BMINCAJ2' not found in texture 'INCAJ2'
Brightmap 'BMINCAJ3' not found in texture 'INCAJ3'
Brightmap 'BMINCAJ4' not found in texture 'INCAJ4'
Any idea of what I can do, something in ini file? Something I'm missing in brightmaps?
Here's a pic to go with it to better explain my situation : http://i63.tinypic.com/wr8y0.png
Other than that, I've tried numerous wads which was slow on the Hybrid build I made (arm mixed with x86) and they're faster than ever before. When I look through that floor, it's getting slow as hell. That's normal of course, infinite GL Rendering making terminal go crazy.
When all is fixed, I will gladly share the armhf build.
--edit--
The above errors in the code area above are now gone but the floor is still missing.
--Edit--
After thinking for quite a while, I remembered I removed this specific line to make it compile and I think it's the source of the my problem : Else it wouldn't compile.
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d_main.cpp:2321:15: error: ‘_FPU_EXTENDED’ was not declared in this scope
cw = (cw & ~_FPU_EXTENDED) | _FPU_DOUBLE;
^
/media/My_Passport/doomseeker-1.0_src/zandronum/src/d_main.cpp:2321:32: error: ‘_FPU_DOUBLE’ was not declared in this scope
cw = (cw & ~_FPU_EXTENDED) | _FPU_DOUBLE;
^