Skulltag/Zandronum automap issue

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Danfun64
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Skulltag/Zandronum automap issue

#1

Post by Danfun64 » Fri Jul 27, 2012 9:00 pm

Hello! I wouldn't be asking this if the skulltag forum wasn't dead, as there was a thread which (possibly) described the same problem I'm having, but anyways...

I'm one of those I won't switch until zandronum is stable people, so this bug mainly has to do with skulltag, although, when I last experimented with a zandronum alpha, i still have the same problem. Basically, for some reason there is no automap. All I see is brown (and the original hud of course). What can I do to fix this problem, if it can be fixed at all? Thanks in advance.
Last edited by Danfun64 on Fri Jul 27, 2012 9:12 pm, edited 1 time in total.

Qent
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RE: Skulltag/Zandronum automap issue

#2

Post by Qent » Fri Jul 27, 2012 9:59 pm

It could be that it's there, but the color contrast is not enough. Try going to Options > Display options > Automap options > Map color set > Traditional Doom (or type am_colorset 1 in the console).
Last edited by Qent on Fri Jul 27, 2012 10:00 pm, edited 1 time in total.

Danfun64
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RE: Skulltag/Zandronum automap issue

#3

Post by Danfun64 » Fri Jul 27, 2012 10:16 pm

all that did was change the backround from brown to black. Still no automap

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Ænima
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RE: Skulltag/Zandronum automap issue

#4

Post by Ænima » Fri Jul 27, 2012 10:20 pm

Could be your vid card. Post your specs please. :)
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Danfun64
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RE: Skulltag/Zandronum automap issue

#5

Post by Danfun64 » Fri Jul 27, 2012 11:51 pm

I doubt this has anything to do with this, since the automap works on other source ports, but...
http://pastebin.com/7HDn4USq

Qent
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RE: Skulltag/Zandronum automap issue

#6

Post by Qent » Sat Jul 28, 2012 1:49 am

Are you using OpenGL? If it doesn't work in software then I think we can rule out the videocard....

Danfun64
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RE: Skulltag/Zandronum automap issue

#7

Post by Danfun64 » Sat Jul 28, 2012 2:43 am

strange. The automap works on software, and opengl on legacy and doomsday, but not opengl skulltag. Wierd...
I would personally prefer to use opengl. GZdoom maps and such.
Last edited by Danfun64 on Sat Jul 28, 2012 2:43 am, edited 1 time in total.

Qent
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RE: Skulltag/Zandronum automap issue

#8

Post by Qent » Sat Jul 28, 2012 2:49 am

Does it work fine in the latest version of GZDoom?

Danfun64
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RE: Skulltag/Zandronum automap issue

#9

Post by Danfun64 » Sat Jul 28, 2012 3:00 am

nope, same issue. I guess this is where you lock the thread since this isn't an issue specific to skulltag/zandronum.

If it's a driver issue, what should I upgrade/downgrade to?
Last edited by Danfun64 on Sat Jul 28, 2012 3:06 am, edited 1 time in total.

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