Skulltag/Zandronum automap issue
Skulltag/Zandronum automap issue
Hello! I wouldn't be asking this if the skulltag forum wasn't dead, as there was a thread which (possibly) described the same problem I'm having, but anyways...
I'm one of those I won't switch until zandronum is stable people, so this bug mainly has to do with skulltag, although, when I last experimented with a zandronum alpha, i still have the same problem. Basically, for some reason there is no automap. All I see is brown (and the original hud of course). What can I do to fix this problem, if it can be fixed at all? Thanks in advance.
I'm one of those I won't switch until zandronum is stable people, so this bug mainly has to do with skulltag, although, when I last experimented with a zandronum alpha, i still have the same problem. Basically, for some reason there is no automap. All I see is brown (and the original hud of course). What can I do to fix this problem, if it can be fixed at all? Thanks in advance.
Last edited by Danfun64 on Fri Jul 27, 2012 9:12 pm, edited 1 time in total.
RE: Skulltag/Zandronum automap issue
It could be that it's there, but the color contrast is not enough. Try going to Options > Display options > Automap options > Map color set > Traditional Doom (or type am_colorset 1 in the console).
Last edited by Qent on Fri Jul 27, 2012 10:00 pm, edited 1 time in total.
RE: Skulltag/Zandronum automap issue
all that did was change the backround from brown to black. Still no automap
RE: Skulltag/Zandronum automap issue
Could be your vid card. Post your specs please. :)
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Skulltag/Zandronum automap issue
I doubt this has anything to do with this, since the automap works on other source ports, but...
http://pastebin.com/7HDn4USq
http://pastebin.com/7HDn4USq
RE: Skulltag/Zandronum automap issue
Are you using OpenGL? If it doesn't work in software then I think we can rule out the videocard....
RE: Skulltag/Zandronum automap issue
strange. The automap works on software, and opengl on legacy and doomsday, but not opengl skulltag. Wierd...
I would personally prefer to use opengl. GZdoom maps and such.
I would personally prefer to use opengl. GZdoom maps and such.
Last edited by Danfun64 on Sat Jul 28, 2012 2:43 am, edited 1 time in total.
RE: Skulltag/Zandronum automap issue
Does it work fine in the latest version of GZDoom?
RE: Skulltag/Zandronum automap issue
nope, same issue. I guess this is where you lock the thread since this isn't an issue specific to skulltag/zandronum.
If it's a driver issue, what should I upgrade/downgrade to?
If it's a driver issue, what should I upgrade/downgrade to?
Last edited by Danfun64 on Sat Jul 28, 2012 3:06 am, edited 1 time in total.