pwad checksum fails despite being identical

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foul_owl
 
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pwad checksum fails despite being identical

#1

Post by foul_owl » Tue Dec 22, 2015 1:44 am

Hi folks,

I have a server running doom2 and brutal doom. Trying to connect I'm getting:

Code: Select all

The server reports 1 pwad(s):                        
PWAD: brutal19.pk3 - 5280c3ac2354aea753e9be94e628a291
You have loaded 1 pwad(s):                           
PWAD: brutal19.pk3 - 5280c3ac2354aea753e9be94e628a291
Level authentication failed.                         
Uhh...the checksums are identical. What's going on here?

Thanks!
Sorry, it was the iwads that didn't match. Duh!!
Last edited by foul_owl on Tue Dec 22, 2015 1:47 am, edited 1 time in total.

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SwordGrunt
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RE: pwad checksum fails despite being identical

#2

Post by SwordGrunt » Tue Dec 22, 2015 2:40 am

Map authentication has nothing to do with gameplay mods such as brutal doom

Your doom2.wad must be different from the server's

Yeah, I didn't read the edit, used to seeing the horizontal line as people's signature in posts. Good thing you got it solved anyway
Last edited by SwordGrunt on Tue Dec 22, 2015 2:42 am, edited 1 time in total.

foul_owl
 
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Re: pwad checksum fails despite being identical

#3

Post by foul_owl » Mon Dec 25, 2017 9:13 am

This has cropped up again. Confirmed the client and server are both using identical iwads, confirmed with md5sum.

Confirmed also with: tried starting a server with just doom2.wad and can connect fine.

Tried including PB, can't connect, but on the console, zandronum says the client and server are using identical versions of PB. md5sums are identical.

The only difference here is that I can connect fine with a Linux client to my Linux server, but my friend can't connect to my Linux server using the Windows client.

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WaTaKiD
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Re: pwad checksum fails despite being identical

#4

Post by WaTaKiD » Mon Dec 25, 2017 10:49 am

foul_owl wrote:
Mon Dec 25, 2017 9:13 am
The only difference here is that I can connect fine with a Linux client to my Linux server, but my friend can't connect to my Linux server using the Windows client.
known issue: https://zandronum.com/tracker/view.php?id=2775

try both of you downloading and using this: https://allfearthesentinel.net/zandronu ... v203-3.pk3

foul_owl
 
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Re: pwad checksum fails despite being identical

#5

Post by foul_owl » Sat Dec 30, 2017 2:19 am

Do p[layers on my server all have to use that specific PB pk3?

If yes, am I allowed to publicly host that PB pk3?

Thanks!

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JavaLangMath
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Re: pwad checksum fails despite being identical

#6

Post by JavaLangMath » Wed Jan 03, 2018 5:24 pm

I've also seen this happen with Mac OS clients connecting to a Linux server. I've gone so far as to directly replace the server file with the one that a local client was using and it still returned a broken hash.

I think there's a way to turn off that verification via:

Code: Select all

sv_pure false
The wiki says that "A server host should have no reason to disable this CVar aside of LAN play or testing." However, this is pretty much required for Linux now since that platform's file verification is, and has been, flat-out broken.

...and after multiple attempts, it seems that setting sv_pure to false just makes the problem worse. I'm getting invalid hashes for all types of patch files from the server side now. This bug pretty much makes Windows the only platform that can reliably host a dedicated server with third party mods.

foul_owl
 
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Re: pwad checksum fails despite being identical

#7

Post by foul_owl » Mon Jan 08, 2018 8:22 am

Dang :( too bad this is broken! I really wanted to host some games.

I wonder when this bug will get fixed?

Thanks everyone!

foul_owl
 
Posts: 20
Joined: Thu May 08, 2014 9:30 pm

Re: pwad checksum fails despite being identical

#8

Post by foul_owl » Wed May 23, 2018 8:13 am

No fix for this yet? I'm unable to host a server at all...this is maddening... :(

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