Excuse me for the one-time only account, but I haven't been able to find this info anywhere on the wiki...
What audio file types are or will be supported? Could someone give me a list of which audio file types are currently supported by Zandronum, and in the case there are plans for supporting other file types, the ones that have the more chances of being added?
Supported audio file types?
RE: Supported audio file types?
I don't know, but http://zdoom.org/wiki/Supported_data_formats would probably be your best bet for finding out. Note that some things that work in ZDoom don't (yet) in Zandronum.
Last edited by Qent on Mon Dec 03, 2012 6:42 am, edited 1 time in total.
RE: Supported audio file types?
Almost all major audio formats work (WAV, OGG, MP3, FLAC, and even WMA).
If you're adding new sounds or doing some mixing, I'd recommend exporting them as OGG's and then loading them into the wad. OGG saves a lot of space and it's very good quality.
If you're adding new sounds or doing some mixing, I'd recommend exporting them as OGG's and then loading them into the wad. OGG saves a lot of space and it's very good quality.
Last edited by Ænima on Mon Dec 03, 2012 4:47 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
