Does ACS random(n, m); allow for multiple random numbers in the same tic?
Posted: Mon Dec 03, 2012 1:29 am
I swear back on Skulltag if I called random(1, 2); in the same game tic it would ALWAYS return the same number.
Is online game play where the server generates a random number in ACS always going to be 'possibly' different if it generates lets say a ton of random numbers in the same game tic? I don't know if this was for demo compatibility or something. I believe it has changed recently but I'd like to make sure it has before I go building something up and finding out a core element of the game is not what I thought it was.
Is online game play where the server generates a random number in ACS always going to be 'possibly' different if it generates lets say a ton of random numbers in the same game tic? I don't know if this was for demo compatibility or something. I believe it has changed recently but I'd like to make sure it has before I go building something up and finding out a core element of the game is not what I thought it was.