Memory problem when playing online?
Posted: Sat Nov 03, 2012 12:16 am
It looks like Zandronum have a problem with pointers and memory alocation when you´re playing online, and it affects simple mods (like vanilla) and even complex mods (like futur wad,hunters moon,who dun it...)
Theses are the examples that I saw (and tested)
http://zandronum.com/tracker/view.php?id=1159
http://zandronum.com/tracker/view.php?id=1029
http://zandronum.com/tracker/view.php?id=1024
The mensage of that reports are the same:"The thread tried to read from or write to a virtual address for which it does not have the appropriate acess."
I think most people that have played Who Dun It know that some times it crash when a new map start...
And it´s an old problem since skulltag time (who dun it crashes much more on it)
So, if the problem only happen online, could be something on netcode or other thing causing problem with the pointers?
If needed I´ll record a demo of the problem on hunters moon (the only mod that I saw for now that have the faster example to show xD) and put it on youtube.
Theses are the examples that I saw (and tested)
http://zandronum.com/tracker/view.php?id=1159
http://zandronum.com/tracker/view.php?id=1029
http://zandronum.com/tracker/view.php?id=1024
The mensage of that reports are the same:"The thread tried to read from or write to a virtual address for which it does not have the appropriate acess."
I think most people that have played Who Dun It know that some times it crash when a new map start...
And it´s an old problem since skulltag time (who dun it crashes much more on it)
So, if the problem only happen online, could be something on netcode or other thing causing problem with the pointers?
If needed I´ll record a demo of the problem on hunters moon (the only mod that I saw for now that have the faster example to show xD) and put it on youtube.