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Memory problem when playing online?

Posted: Sat Nov 03, 2012 12:16 am
by ibm5155
It looks like Zandronum have a problem with pointers and memory alocation when you´re playing online, and it affects simple mods (like vanilla) and even complex mods (like futur wad,hunters moon,who dun it...)
Theses are the examples that I saw (and tested)

http://zandronum.com/tracker/view.php?id=1159
http://zandronum.com/tracker/view.php?id=1029
http://zandronum.com/tracker/view.php?id=1024

The mensage of that reports are the same:"The thread tried to read from or write to a virtual address for which it does not have the appropriate acess."


I think most people that have played Who Dun It know that some times it crash when a new map start...

And it´s an old problem since skulltag time (who dun it crashes much more on it)


So, if the problem only happen online, could be something on netcode or other thing causing problem with the pointers?

If needed I´ll record a demo of the problem on hunters moon (the only mod that I saw for now that have the faster example to show xD) and put it on youtube.

RE: Memory problem when playing online?

Posted: Sat Nov 03, 2012 9:38 am
by Torr Samaho
If you want to help with investigating these issues, please post in the corresponding tickets.

RE: Memory problem when playing online?

Posted: Sat Nov 03, 2012 12:22 pm
by ibm5155
Sorry If i´m wrong on the hunters moon track place.
But now i crash the record xD, with a bot, and alien vendetta (map 25 i think) i crashed in 20 or 14 seconds xD (and now i recorded the result from fraps , print screen of the actual screen, log file, and the crash report =D)
I hope all that information would help you guys

I´ll post the results here http://zandronum.com/tracker/view.php?id=1161
(I´ll send the video by mediafire if youtube works =/)